/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLAYGROUND3D_GFX_TINYGL_H #define PLAYGROUND3D_GFX_TINYGL_H #include "common/rect.h" #include "common/system.h" #include "math/vector3d.h" #include "graphics/tinygl/tinygl.h" #include "engines/playground3d/gfx.h" namespace Playground3d { class TinyGLRenderer : public Renderer { public: TinyGLRenderer(OSystem *_system); void init() override; void deinit() override; void clear(const Math::Vector4d &clearColor) override; void loadTextureRGB(Graphics::Surface *texture) override; void loadTextureRGBA(Graphics::Surface *texture) override; void loadTextureRGB565(Graphics::Surface *texture) override; void loadTextureRGBA5551(Graphics::Surface *texture) override; void loadTextureRGBA4444(Graphics::Surface *texture) override; void setupViewport(int x, int y, int width, int height) override; void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override; void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override; void dimRegionInOut(float fade) override; void drawInViewport() override; void drawRgbaTexture() override; void enableFog(const Math::Vector4d &fogColor) override; void disableFog() override; void enableScissor(int x, int y, int width, int height) override; void disableScissor() override; void flipBuffer() override; private: TinyGL::ContextHandle *_context; Math::Vector3d _pos; TGLuint _textureRgbaId[5]; TGLuint _textureRgbId[5]; TGLuint _textureRgb565Id[2]; TGLuint _textureRgba5551Id[2]; TGLuint _textureRgba4444Id[2]; TinyGL::BlitImage *_blitImageRgba; TinyGL::BlitImage *_blitImageRgb; TinyGL::BlitImage *_blitImageRgb565; TinyGL::BlitImage *_blitImageRgba5551; TinyGL::BlitImage *_blitImageRgba4444; void drawFace(uint face); }; } // End of namespace Playground3d #endif // PLAYGROUND3D_GFX_TINYGL_H