/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_PAGE_H #define PINK_PAGE_H #include "pink/resource_mgr.h" #include "pink/objects/module.h" namespace Pink { class Archive; class Actor; class LeadActor; class WalkMgr; class Sequencer; class Page : public NamedObject { public: ~Page() override; void toConsole() const override; void load(Archive &archive) override; void init(); void initPalette(); Actor *findActor(const Common::String &name); LeadActor *getLeadActor() { return _leadActor; } Common::SeekableReadStream *getResourceStream(const Common::String &fileName) { return _resMgr.getResourceStream(fileName); } virtual void clear(); void pause(bool paused); PinkEngine *getGame() { return _resMgr.getGame(); } virtual Sequencer *getSequencer() { return nullptr; } virtual WalkMgr *getWalkMgr() { return nullptr; } virtual Module *getModule() { return nullptr; } virtual const Module *getModule() const { return nullptr; } virtual bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const { return 0; } virtual void setVariable(Common::String &variable, Common::String &value) {} protected: Array _actors; ResourceMgr _resMgr; LeadActor *_leadActor; }; } // End of namespace Pink #endif