/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_PETKA_H #define PETKA_PETKA_H #include "common/random.h" #include "common/stream.h" #include "common/memstream.h" #include "common/savefile.h" #include "engines/engine.h" #include "engines/savestate.h" #include "gui/debugger.h" #include "graphics/surface.h" /* * This is the namespace of the Petka engine. * * Status of this engine: In Development * * Games using this engine: * - Red Comrades Demo * - Red Comrades Save the Galaxy - Fully playable * - Red Comrades 2: For the Great Justice - Fully playable */ struct ADGameDescription; namespace Common { class SeekableReadStream; } namespace Graphics { class Font; } namespace Video { class VideoDecoder; } namespace Petka { class Console; class BigDialogue; class FileMgr; class SoundMgr; class QManager; class QSystem; class VideoSystem; enum { kPetkaDebugGeneral = 1, kPetkaDebugResources, kPetkaDebugMessagingSystem, kPetkaDebugDialogs, }; enum { GF_COMPRESSED = (1 << 0), }; enum PETKAActions { kActionNone, kActionCursorLook, kActionCursorWalk, kActionCursorTake, kActionCursorUse, kActionCursorTalk, kActionCursorChapayev, kActionInventory, kActionMap, kActionOptions, kActionPrevInterface, kActionSave, kActionLoad, kActionSkip, }; class PetkaEngine : public Engine { public: PetkaEngine(OSystem *syst, const ADGameDescription *desc); ~PetkaEngine() override; bool isDemo() const; bool isPetka2() const; void loadPart(byte part); void loadPartAtNextFrame(byte part); byte getPart(); int getSaveSlot(); void loadChapter(byte chapter); Common::Error run() override; bool hasFeature(EngineFeature f) const override; void applyGameSettings() override; Common::SeekableReadStream *openFile(const Common::String &name, bool addCurrentPath); Common::SeekableReadStream *openIniFile(const Common::String &name); void playVideo(Common::SeekableReadStream *stream); QSystem *getQSystem() const; BigDialogue *getBigDialogue() const; SoundMgr *soundMgr() const; QManager *resMgr() const; VideoSystem *videoSystem() const; Common::RandomSource &getRnd(); const Common::String &getSpeechPath(); Graphics::Font *getTextFont() const { return _textFont.get(); } Graphics::Font *getDescriptionFont() const { return _descriptionFont.get(); } void pushMouseMoveEvent(); Common::Error loadGameState(int slot) override; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override; Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override; bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override; int getAutosaveSlot() const override { return - 1;} const ADGameDescription *const _desc; Common::ScopedPtr _thumbnail; protected: void pauseEngineIntern(bool pause) override; private: void loadStores(); private: Common::ScopedPtr _console; Common::ScopedPtr _fileMgr; Common::ScopedPtr _resMgr; Common::ScopedPtr _soundMgr; Common::ScopedPtr _qsystem; Common::ScopedPtr _vsys; Common::ScopedPtr _dialogMan; Common::ScopedPtr _videoDec; Common::ScopedPtr _textFont; Common::ScopedPtr _descriptionFont; Common::RandomSource _rnd; Common::String _currentPath; Common::String _speechPath; Common::String _chapterStoreName; uint8 _part; uint8 _nextPart; uint8 _chapter; bool _shouldChangePart; int _saveSlot; }; class Console : public GUI::Debugger { public: Console(PetkaEngine *vm) {} virtual ~Console() {} }; extern PetkaEngine *g_vm; WARN_UNUSED_RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail = true); Common::String generateSaveName(int slot, const char *gameId); } // End of namespace Petka #endif