/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_OBJECT_BG_H #define PETKA_OBJECT_BG_H #include "petka/objects/object.h" namespace Petka { // Linear Interpolation struct Perspective { double f0; double k; // seems to be (f1 - f0) always in files int y0; int y1; double f1; Perspective() { f0 = f1 = 1.0; k = 0.0; y0 = 0; y1 = 480; } }; class QObjectBG : public QMessageObject { public: QObjectBG(); void processMessage(const QMessage &msg) override; void draw() override; void goTo(); void setEntrance(const Common::String &name); void play(int id, int type) override {} void readInisData(Common::INIFile &names, Common::INIFile &cast, Common::INIFile *bgs) override; public: bool _showMap; int _fxId; int _musicId; Perspective _persp; }; } // End of namespace Petka #endif