/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PETKA_SAVE_LOAD_H #define PETKA_SAVE_LOAD_H #include "petka/interfaces/interface.h" namespace Petka { enum { kSaveMode, kLoadMode }; class InterfaceSaveLoad : public SubInterface { public: InterfaceSaveLoad(); void start(int id) override; bool loadMode() { return _loadMode; } void onLeftButtonDown(Common::Point p) override; void onRightButtonDown(Common::Point p) override; void onMouseMove(Common::Point p) override; static void saveScreen(); private: int findSaveLoadRectIndex(Common::Point p); private: bool _loadMode; uint _page; Common::Rect _saveRects[6]; Common::Rect _nextPageRect; Common::Rect _prevPageRect; }; } // End of namespace Petka #endif