/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-2013 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_NEIGHBORHOOD_NORAD_ALPHA_SUBCHASE_H #define PEGASUS_NEIGHBORHOOD_NORAD_ALPHA_SUBCHASE_H #include "pegasus/chase.h" #include "pegasus/movie.h" namespace Pegasus { class NoradAlpha; class SubChase; enum HintTimerCode { kStartedHint, kEndedHint }; struct HintTimerEvent { SubChase *subChase; HintTimerCode theEvent; void fire(); }; enum BlinkTimerCode { kEnteredBlinkState, kExitedBlinkState }; struct BlinkTimerEvent { SubChase *subChase; BlinkTimerCode theEvent; void fire(); }; class SubChase : public ChaseInteraction { friend class NoradAlpha; friend struct HintTimerEvent; friend struct BlinkTimerEvent; public: SubChase(Neighborhood *); virtual ~SubChase() {} void setSoundFXLevel(const uint16); void handleInput(const Input &, const Hotspot *); protected: void openInteraction(); void initInteraction(); void closeInteraction(); void receiveNotification(Notification *, const NotificationFlags); void startBranching(); void setUpBranch(); void branchLeft(); void branchRight(); void dontBranch(); void startHintTimer(TimeValue, TimeScale, HintTimerCode); void hintTimerExpired(HintTimerEvent &); void startBlinkTimer(TimeValue, TimeScale, BlinkTimerCode); void blinkTimerExpired(BlinkTimerEvent &); Movie _subMovie; NotificationCallBack _subCallBack; Picture _hintPict; Picture _blinkPict; FuseFunction _hintFuse; FuseFunction _blinkFuse; HintTimerEvent _hintEvent; BlinkTimerEvent _blinkEvent; short _subState; bool _canSteerSub; }; } // End of namespace Pegasus #endif