/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
#define PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
#include "pegasus/elements.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
class ReactorGuess : public DisplayElement {
public:
ReactorGuess(const DisplayElementID);
~ReactorGuess() override {}
void initReactorGuess();
void disposeReactorGuess();
void setGuess(int32, int32, int32);
void draw(const Common::Rect &) override;
protected:
int32 _currentGuess[3];
Surface _colors;
};
class ReactorChoiceHighlight : public DisplayElement {
public:
ReactorChoiceHighlight(const DisplayElementID);
~ReactorChoiceHighlight() override {}
void initReactorChoiceHighlight();
void disposeReactorChoiceHighlight();
void resetHighlight() {
_choices.clearAllFlags();
triggerRedraw();
}
bool choiceHighlighted(uint32 whichChoice) { return _choices.getFlag(whichChoice); }
void draw(const Common::Rect &) override;
void highlightChoice(uint32 whichChoice) {
_choices.setFlag(whichChoice);
triggerRedraw();
}
protected:
Surface _colors;
FlagsArray _choices;
};
class ReactorHistory : public DisplayElement {
public:
ReactorHistory(const DisplayElementID);
~ReactorHistory() override {}
void initReactorHistory();
void disposeReactorHistory();
void draw(const Common::Rect &) override;
void addGuess(int32, int32, int32);
int32 getNumGuesses() { return _numGuesses; }
void clearHistory();
void setAnswer(int32, int32, int32);
void showAnswer();
bool isSolved();
int32 getCurrentNumCorrect();
protected:
Surface _colors, _digits, _answerColors;
int32 _answer[3];
int32 _history[5][3];
int32 _numGuesses;
bool _showAnswer;
};
} // End of namespace Pegasus
#endif