/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_NEIGHBORHOOD_MARS_MARS_H #define PEGASUS_NEIGHBORHOOD_MARS_MARS_H #include "pegasus/neighborhood/neighborhood.h" #include "pegasus/neighborhood/mars/constants.h" #include "pegasus/neighborhood/mars/energybeam.h" #include "pegasus/neighborhood/mars/gravitoncannon.h" #include "pegasus/neighborhood/mars/planetmover.h" #include "pegasus/neighborhood/mars/reactor.h" #include "pegasus/neighborhood/mars/robotship.h" #include "pegasus/neighborhood/mars/shuttleenergymeter.h" #include "pegasus/neighborhood/mars/shuttlehud.h" #include "pegasus/neighborhood/mars/spacejunk.h" #include "pegasus/neighborhood/mars/tractorbeam.h" namespace Pegasus { class CanyonChase; class InventoryItem; class Mars; class TunnelPod; enum MarsTimerCode { kMarsPodCautionDisplayed, kMarsPodCautionDismissed, kMarsCanyonChaseExited, kMarsCanyonChaseFaded, kMarsLaunchTubeReached, kMarsCanyonChaseFinished, kMarsSpaceChaseFinished // Player ran out of time... }; struct MarsTimerEvent { Mars *mars; MarsTimerCode event; void fire(); }; enum ShuttleWeaponSelection { kNoWeapon, kEnergyBeam, kGravitonCannon, kTractorBeam }; class Mars : public Neighborhood { friend class CanyonChase; friend class TunnelPod; friend struct MarsTimerEvent; public: Mars(InputHandler *, PegasusEngine *); ~Mars() override; GameInteraction *makeInteraction(const InteractionID) override; void flushGameState() override; uint16 getDateResID() const override; AirQuality getAirQuality(const RoomID) override; void checkAirMask() override; void showBigExplosion(const Common::Rect &, const DisplayOrder); void showLittleExplosion(const Common::Rect &, const DisplayOrder); void hitByJunk(); void decreaseRobotShuttleEnergy(const int, Common::Point impactPoint); void setUpNextDropTime(); Common::Path getBriefingMovie() override; Common::Path getEnvScanMovie() override; uint getNumHints() override; Common::Path getHintMovie(uint) override; void shieldOn() override; void shieldOff() override; void checkContinuePoint(const RoomID, const DirectionConstant) override; void setSoundFXLevel(const uint16) override; void setAmbienceLevel(const uint16) override; bool canSolve() override; void doSolve() override; bool inColorMatchingGame(); protected: enum { kMarsPrivatePodStorageOpenFlag, kMarsPrivatePodTurnLeftFlag, kMarsPrivatePodTurnRightFlag, kMarsPrivateRobotTiredOfWaitingFlag, kMarsPrivatePlatformZoomedInFlag, kMarsPrivateBombExposedFlag, kMarsPrivateDraggingBombFlag, kMarsPrivateInSpaceChaseFlag, kMarsPrivateGotMapChipFlag, kMarsPrivateGotOpticalChipFlag, kMarsPrivateGotShieldChipFlag, kNumMarsPrivateFlags }; void init() override; void start() override; void setUpAIRules() override; void arriveAt(const RoomID, const DirectionConstant) override; void takeItemFromRoom(Item *) override; void dropItemIntoRoom(Item *, Hotspot *) override; void activateHotspots() override; void activateOneHotspot(HotspotInfoTable::Entry &, Hotspot *) override; void clickInHotspot(const Input &, const Hotspot *) override; InputBits getInputFilter() override; TimeValue getViewTime(const RoomID, const DirectionConstant) override; void getZoomEntry(const HotSpotID, ZoomTable::Entry &) override; void findSpotEntry(const RoomID, const DirectionConstant, SpotFlags, SpotTable::Entry &) override; CanOpenDoorReason canOpenDoor(DoorTable::Entry &) override; void openDoor() override; void closeDoorOffScreen(const RoomID, const DirectionConstant) override; void startDoorOpenMovie(const TimeValue, const TimeValue) override; void startExitMovie(const ExitTable::Entry &) override; int16 getStaticCompassAngle(const RoomID, const DirectionConstant) override; void getExitCompassMove(const ExitTable::Entry &, FaderMoveSpec &) override; void getExtraCompassMove(const ExtraTable::Entry &, FaderMoveSpec &) override; void turnTo(const DirectionConstant) override; void startExtraSequence(const ExtraID, const NotificationFlags, const InputBits) override; void receiveNotification(Notification *, const NotificationFlags) override; void doorOpened() override; void startUpFromFinishedTunnelPod(); void setUpReactorEnergyDrain(); Hotspot *getItemScreenSpot(Item *, DisplayElement *) override; void lockThawed(); void robotTiredOfWaiting(); void setUpReactorLevel1(); void setUpNextReactorLevel(); void makeColorSequence(); void doUndoOneGuess(); void doReactorGuess(int32 guess); void bombExplodesInGame(); void didntFindBomb(); CanMoveForwardReason canMoveForward(ExitTable::Entry &) override; void cantMoveThatWay(CanMoveForwardReason) override; void moveForward() override; void bumpIntoWall() override; void turnLeft() override; void turnRight() override; void airStageExpired(); void loadAmbientLoops() override; void checkAirlockDoors(); void pickedUpItem(Item *item) override; void cantOpenDoor(CanOpenDoorReason) override; void launchMaze007Robot(); void launchMaze015Robot(); void launchMaze101Robot(); void launchMaze104Robot(); void launchMaze133Robot(); void launchMaze136Robot(); void launchMaze184Robot(); void timerExpired(const uint32) override; void showRobotAtReactor(); void spotCompleted() override; void doCanyonChase(void); void startMarsTimer(TimeValue, TimeScale, MarsTimerCode); void marsTimerExpired(MarsTimerEvent &); void throwAwayMarsShuttle(); void startUpFromFinishedSpaceChase(); void startUpFromSpaceChase(); void transportOutFromSpaceChase(bool); void spaceChaseClick(const Input &, const HotSpotID); void updateCursor(const Common::Point &, const Hotspot *) override; void playSpaceAmbient(); Common::Path getSoundSpotsName() override; Common::Path getNavMovieName() override; Movie _extraMovie; NotificationCallBack _extraMovieCallBack; InventoryItem *_attackingItem; FuseFunction _bombFuse; FuseFunction _noAirFuse; FuseFunction _utilityFuse; FlagsArray _privateFlags; uint _reactorStage, _nextGuess; int32 _currentGuess[3]; ReactorGuess _guessObject; Picture _undoPict; ReactorHistory _guessHistory; ReactorChoiceHighlight _choiceHighlight; Picture _shuttleInterface1; Picture _shuttleInterface2; Picture _shuttleInterface3; Picture _shuttleInterface4; Movie _canyonChaseMovie; Sound _musicLoop; SoundFader _musicFader; MarsTimerEvent _marsEvent; Movie _leftShuttleMovie; Movie _rightShuttleMovie; Movie _lowerLeftShuttleMovie; Movie _lowerRightShuttleMovie; Movie _centerShuttleMovie; Movie _upperLeftShuttleMovie; Movie _upperRightShuttleMovie; Movie _leftDamageShuttleMovie; Movie _rightDamageShuttleMovie; ShuttleEnergyMeter _shuttleEnergyMeter; Movie _planetMovie; PlanetMover _planetMover; RobotShip _robotShip; ShuttleHUD _shuttleHUD; TractorBeam _tractorBeam; SpaceJunk _junk; EnergyBeam _energyBeam; GravitonCannon _gravitonCannon; Hotspot _energyChoiceSpot; Hotspot _gravitonChoiceSpot; Hotspot _tractorChoiceSpot; Hotspot _shuttleViewSpot; Hotspot _shuttleTransportSpot; ShuttleWeaponSelection _weaponSelection; ScalingMovie _explosions; NotificationCallBack _explosionCallBack; }; } // End of namespace Pegasus #endif