/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_ITEMS_AUTODRAGGER_H #define PEGASUS_ITEMS_AUTODRAGGER_H #include "pegasus/timers.h" namespace Pegasus { class DisplayElement; class AutoDragger : private Idler, private TimeBase, private TimeBaseCallBack { public: AutoDragger(); ~AutoDragger() override {} void autoDrag(DisplayElement *, const Common::Point &, const Common::Point &, TimeValue, TimeScale); bool isDragging(); void stopDragging(); protected: void useIdleTime() override; void callBack() override; DisplayElement *_draggingElement; Common::Point _startLocation, _stopLocation; TimeValue _lastTime; bool _done; }; } // End of namespace Pegasus #endif