/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PARALLACTION_DETECTION_H #define PARALLACTION_DETECTION_H #include "engines/advancedDetector.h" namespace Parallaction { enum { GF_DEMO = 1 << 0, GF_LANG_EN = 1 << 1, GF_LANG_FR = 1 << 2, GF_LANG_DE = 1 << 3, GF_LANG_IT = 1 << 4, GF_LANG_MULT = 1 << 5 }; enum ParallactionGameType { GType_Nippon = 1, GType_BRA }; struct PARALLACTIONGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int gameType; uint32 features; }; #define GAMEOPTION_TTS GUIO_GAMEOPTIONS1 } // End of namespace Parallaction #endif // PARALLACTION_DETECTION_H