/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/metaengine.h" #include "common/file.h" #include "graphics/surface.h" #include "ngi/ngi.h" #include "ngi/detection.h" #include "ngi/gameloader.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" namespace NGI { uint32 NGIEngine::getFeatures() const { return _gameDescription->desc.flags; } bool NGIEngine::isDemo() { return _gameDescription->desc.flags & ADGF_DEMO; } Common::Language NGIEngine::getLanguage() const { return _gameDescription->desc.language; } const char *NGIEngine::getGameId() const { return _gameDescription->desc.gameId; } int NGIEngine::getGameGID() const { return _gameDescription->gameId; } } // End of namspace Fullpipe class NGIMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "ngi"; } bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return 99; } Common::Error createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (saveGameIdx == kSavegameFilePattern) { // Pattern requested const char *pattern = "%s.s##"; return Common::String::format(pattern, "fullpipe"); } else { // Specific filename requested const char *pattern = "%s.s%02d"; return Common::String::format(pattern, "fullpipe", saveGameIdx); } } }; bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } bool NGI::NGIEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const { *engine = new NGI::NGIEngine(syst,desc); return Common::kNoError; } Common::KeymapArray NGIMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace NGI; String extra = ConfMan.get("extra", target); const bool isDemo = extra.contains("Demo"); Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "ngi-default", _("Default keymappings")); Keymap *mapKeymap = new Keymap(Keymap::kKeymapTypeGame, "map", _("Map keymappings")); Keymap *introKeymap = new Keymap(Keymap::kKeymapTypeGame, "intro", _("Intro keymappings")); Keymap *creditsKeymap = new Keymap(Keymap::kKeymapTypeGame, "credits", _("Credits keymappings")); // I18N: Keymap for various dialogs such as save game dialog. Keymap *dialogKeymap = new Keymap(Keymap::kKeymapTypeGame, "dialog", _("Dialog keymappings")); Common::Action *act; act = new Action(kStandardActionLeftClick, _("Move / Interact")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeymap->addAction(act); act = new Action(kStandardActionRightClick, _("Deselect item")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeymap->addAction(act); act = new Action("PAUSE", _("Pause")); act->setCustomEngineActionEvent(kActionPause); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_Y"); engineKeymap->addAction(act); // I18N: Stops all currently playing sounds. act = new Action("STOPSOUNDS", _("Stop sounds")); act->setCustomEngineActionEvent(kActionStopSounds); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_LEFT"); engineKeymap->addAction(act); act = new Action("TOGGLEMUTE", _("Toggle mute")); act->setCustomEngineActionEvent(kActionToggleMute); act->addDefaultInputMapping("u"); act->addDefaultInputMapping("JOY_DOWN"); engineKeymap->addAction(act); act = new Action("TOGGLEINV", _("Toggle inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_X"); engineKeymap->addAction(act); // I18N: Opens the help screen. act = new Action("TOGGLEHELP", _("Help")); act->setCustomEngineActionEvent(kActionHelp); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); engineKeymap->addAction(act); act = new Action("SKIP", _("Skip intro")); act->setCustomEngineActionEvent(kActionSkipIntro); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("RETURN"); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_X"); introKeymap->addAction(act); act = new Action("SKIPCREDITS", _("Skip credits")); act->setCustomEngineActionEvent(kActionSkipCredits); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_X"); creditsKeymap->addAction(act); // I18N: Closes any open dialogs, such as save game dialog. act = new Action("CLOSEDLG", _("Close dialog")); act->setCustomEngineActionEvent(kActionCloseDialog); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_B"); dialogKeymap->addAction(act); // Demo has no map if (!(isDemo && parseLanguage(ConfMan.get("language", target)) == RU_RUS)) { act = new Action("OPENMAP", _("Open map")); act->setCustomEngineActionEvent(kActionMapOpen); act->addDefaultInputMapping("TAB"); act->addDefaultInputMapping("JOY_RIGHT"); engineKeymap->addAction(act); act = new Action("CLOSEMAP", _("Close map")); act->setCustomEngineActionEvent(kActionMapClose); act->addDefaultInputMapping("TAB"); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_RIGHT"); mapKeymap->addAction(act); } KeymapArray keymaps(5); keymaps[0] = engineKeymap; keymaps[1] = mapKeymap; keymaps[2] = introKeymap; keymaps[3] = creditsKeymap; keymaps[4] = dialogKeymap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(NGI) REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine); #else REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine); #endif