/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ngi/ngi.h" #include "ngi/objectnames.h" #include "ngi/constants.h" #include "ngi/gameloader.h" #include "ngi/motion.h" #include "ngi/scenes.h" #include "ngi/statics.h" #include "ngi/interaction.h" #include "ngi/behavior.h" namespace NGI { void scene30_enablePass(Scene *sc) { MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe); if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_WithAll)) lnk->_flags &= 0xDFFFFFFF; else lnk->_flags |= 0x20000000; } void scene30_initScene(Scene *sc, int flag) { Scene *oldsc = g_nmi->_currentScene; g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1); g_nmi->_currentScene = sc; if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_ShowingHeel)) g_vars->scene30_leg->changeStatics2(ST_LEG_UP); else if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_WithoutJugs)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN); else if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_WithBig)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1); else if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_WithSmall)) g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2); else if (g_nmi->getObjectState(sO_Leg) == g_nmi->getObjectEnumState(sO_Leg, sO_WithAll)) g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY); g_nmi->_currentScene = oldsc; scene30_enablePass(sc); if (flag == LiftUp || flag == LiftDown) g_vars->scene30_liftFlag = 0; else g_vars->scene30_liftFlag = 1; g_nmi->lift_setButton(sO_Level8, ST_LBN_8N); g_nmi->lift_init(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT); } int scene30_updateCursor() { g_nmi->updateCursorCommon(); if (g_nmi->_cursorId == PIC_CSR_ITN && g_nmi->_objectIdAtCursor == PIC_SC30_LTRUBA) { g_nmi->_cursorId = PIC_CSR_GOL; } return g_nmi->_cursorId; } int sceneHandler30(ExCommand *cmd) { if (cmd->_messageKind != 17) return 0; switch(cmd->_messageNum) { case MSG_LIFT_CLOSEDOOR: g_nmi->lift_closedoorSeq(); break; case MSG_LIFT_EXITLIFT: g_nmi->lift_exitSeq(cmd); break; case MSG_LIFT_STARTEXITQUEUE: g_nmi->lift_startExitQueue(); break; case MSG_LIFT_CLICKBUTTON: g_nmi->lift_clickButton(); break; case MSG_SC30_UPDATEPATH: scene30_enablePass(g_nmi->_currentScene); break; case 64: g_nmi->lift_hoverButton(cmd); break; case MSG_LIFT_GO: g_nmi->lift_goAnimation(); break; case 29: { StaticANIObject *ani = g_nmi->_currentScene->getStaticANIObjectAtPos(g_nmi->_sceneRect.left + cmd->_x, g_nmi->_sceneRect.top + cmd->_y); if (ani && ani->_id == ANI_LIFTBUTTON) { g_nmi->lift_animateButton(ani); cmd->_messageKind = 0; } } break; case 33: if (g_nmi->_aniMan2) { int x = g_nmi->_aniMan2->_ox; if (x < g_nmi->_sceneRect.left + 200) g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left; if (x > g_nmi->_sceneRect.right - 200) g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right; } g_nmi->_behaviorManager->updateBehaviors(); break; default: break; } return 0; } } // End of namespace NGI