/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NEVERHOOD_MODULES_MODULE1000_H #define NEVERHOOD_MODULES_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); ~Module1000() override; protected: int _sceneNum; uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene1001() override; protected: Sprite *_asHammer; Sprite *_asDoor; Sprite *_asWindow; Sprite *_asLever; Sprite *_ssButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1002 : public Scene { public: Scene1002(NeverhoodEngine *vm, Module *parentModule, int which); ~Scene1002() override; protected: Sprite *_asRing1; Sprite *_asRing2; Sprite *_asRing3; Sprite *_asRing4; Sprite *_asRing5; Sprite *_asDoor; Sprite *_asDoorSpy; Sprite *_asVenusFlyTrap; Sprite *_ssLadderArch; Sprite *_ssLadderArchPart1; Sprite *_ssLadderArchPart2; Sprite *_ssLadderArchPart3; Sprite *_ssCeiling; Sprite *_asKlaymenLadderHands; Sprite *_asKlaymenPeekHand; Sprite *_asOutsideDoorBackground; Sprite *_ssPressButton; bool _isKlaymenFloor; bool _isClimbingLadder; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1004 : public Scene { public: Scene1004(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asKlaymenLadderHands; Sprite *_asTrashCan; int _paletteAreaStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void updatePaletteArea(); }; class Scene1005 : public Scene { public: Scene1005(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void drawTextToBackground(); uint32 getTextIndex(); uint32 getTextIndex1(); uint32 getKloggsTextIndex(); uint32 getTextIndex3(uint32 usefulHint); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULES_MODULE1000_H */