/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_UI_SCROLLBAR_H #define NANCY_UI_SCROLLBAR_H #include "engines/nancy/renderobject.h" namespace Nancy { struct NancyInput; namespace UI { class Scrollbar : public RenderObject { public: Scrollbar(uint16 zOrder, const Common::Rect &srcBounds, const Common::Point &topPosition, uint16 scrollDistance, bool isVertical = true); Scrollbar(uint16 zOrder, const Common::Rect &srcBounds, Graphics::ManagedSurface &srcSurf, const Common::Point &topPosition, uint16 scrollDistance, bool isVertical = true); virtual ~Scrollbar() = default; void init() override; void handleInput(NancyInput &input); void resetPosition(); float getPos() const { return _currentPosition; } void setPosition(float pos); void calculatePosition(); Common::Point _startPosition; uint _maxDist; bool _isVertical; float _currentPosition; bool _isClicked; Common::Point _mousePosOnClick; }; } // End of namespace UI } // End of namespace Nancy #endif // NANCY_UI_SCROLLBAR_H