/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/resource.h" #include "engines/nancy/ui/fullscreenimage.h" namespace Nancy { namespace UI { void FullScreenImage::init(const Common::Path &imageName) { if (!g_nancy->_resource->loadImage(imageName, _drawSurface)) { return; } Common::Rect srcBounds = Common::Rect(0,0, _drawSurface.w, _drawSurface.h); _screenPosition = srcBounds; RenderObject::init(); } } // End of namespace UI } // End of namespace Nancy