/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_UI_ANIMATEDBUTTON_H #define NANCY_UI_ANIMATEDBUTTON_H #include "engines/nancy/renderobject.h" namespace Nancy { struct NancyInput; namespace UI { class AnimatedButton : public RenderObject { public: AnimatedButton(uint zOrder); virtual ~AnimatedButton() = default; void init() override; void updateGraphics() override; void handleInput(NancyInput &input); void setOpen(bool open) { _isOpen = open; } void setFrame(int frame); int getCurrentFrame() const { return _currentFrame; } bool isPlaying() const; virtual void onClick() = 0; virtual void onTrigger() = 0; protected: Common::Array _srcRects; Common::Array _destRects; Common::Rect _highlightSrcRect; Common::Rect _highlightDestRect; uint32 _frameTime; bool _alwaysHighlightCursor; int _currentFrame; uint32 _nextFrameTime; bool _isOpen; Common::Rect _hotspot; }; } // End of namespace UI } // End of namespace Nancy #endif // NANCY_UI_ANIMATEDBUTTON_H