/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/cursor.h" #include "engines/nancy/graphics.h" #include "engines/nancy/util.h" #include "engines/nancy/state/map.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/ui/button.h" namespace Common { DECLARE_SINGLETON(Nancy::State::Map); template<> Nancy::State::Map *Singleton::makeInstance() { if (Nancy::g_nancy->getGameType() == Nancy::kGameTypeVampire) { return new Nancy::State::TVDMap(); } else { return new Nancy::State::Nancy1Map(); } } } namespace Nancy { namespace State { Map::Map() : _state(kInit), _mapID(0), _pickedLocationID(-1), _label(7), _closedLabel(7), _background(0) { _mapData = GetEngineData(MAP); assert(_mapData); } void Map::process() { switch (_state) { case kInit: init(); // fall through case kLoad: load(); // fall through case kRun: run(); break; case kExit: g_nancy->setState(NancyState::kScene); break; } } void Map::onStateEnter(const NancyState::NancyState prevState) { // Unpause sound and video when coming back from the GMM if (prevState == NancyState::kPause) { g_nancy->_sound->pauseSound(getSound(), false); if (_viewport._decoder.getFrameCount() > 1) { _viewport._decoder.pauseVideo(false); } } } bool Map::onStateExit(const NancyState::NancyState nextState) { // Only pause when going to the GMM if (nextState == NancyState::kPause) { g_nancy->_sound->pauseSound(getSound(), true); if (_viewport._decoder.getFrameCount() > 1) { _viewport._decoder.pauseVideo(true); } } else { g_nancy->_graphics->clearObjects(); _viewport.unloadVideo(); _state = kLoad; } return false; } const SoundDescription &Map::getSound() { return _mapData->sounds[_mapID]; } void Map::load() { // Get a screenshot of the Scene state and set it as the background // to allow the labels to clear when not hovered const Graphics::ManagedSurface *screen = g_nancy->_graphics->getScreen(); _background._drawSurface.create(screen->w, screen->h, screen->format); _background._drawSurface.blitFrom(*screen); _background.moveTo(_background._drawSurface.getBounds()); _background.setVisible(true); // The clock may become invisible after the map is opened, resulting in the left half appearing still open // This is a slightly hacky solution but it works if (g_nancy->getGameType() == kGameTypeVampire) { Common::Rect r(52, 100); _background._drawSurface.blitFrom(NancySceneState.getFrame()._drawSurface, r, r); } } void Map::registerGraphics() { _background.registerGraphics(); _viewport.registerGraphics(); _label.registerGraphics(); _closedLabel.registerGraphics(); } void Map::setLabel(int labelID) { if (labelID == -1) { _label.setVisible(false); _closedLabel.setVisible(false); } else { _label.moveTo(_locationLabelDests[labelID]); _label._drawSurface.create(g_nancy->_graphics->_object0, _mapData->locations[labelID].labelSrc); _label.setVisible(true); _label.setTransparent(true); if (!_activeLocations[labelID]) { _closedLabel.setVisible(true); } } } void Map::MapViewport::init() { auto *viewportData = GetEngineData(VIEW); assert(viewportData); moveTo(viewportData->screenPosition); _drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat()); RenderObject::init(); } void Map::MapViewport::updateGraphics() { if (_decoder.getFrameCount() > 1) { if (_decoder.endOfVideo()) { _decoder.rewind(); } if (_decoder.needsUpdate()) { GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _drawSurface, g_nancy->getGameType() == kGameTypeVampire); _needsRedraw = true; } } } void Map::MapViewport::loadVideo(const Common::Path &filename, const Common::Path &palette) { if (_decoder.isVideoLoaded()) { _decoder.close(); } if (!_decoder.loadFile(filename.append(".avf"))) { error("Couldn't load video file %s", filename.toString().c_str()); } if (!palette.empty()) { setPalette(palette); } GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _drawSurface, !palette.empty()); _needsRedraw = true; } TVDMap::TVDMap() : _ornaments(7), _globe(8, this) {} void TVDMap::init() { _viewport.init(); _label.init(); _ornaments.init(); _globe.init(); auto *bootSummary = GetEngineData(BSUM); assert(bootSummary); Common::Rect textboxScreenPosition = bootSummary->textboxScreenPosition; _closedLabel._drawSurface.create(g_nancy->_graphics->_object0, _mapData->closedLabelSrc); Common::Rect closedScreenRect; closedScreenRect.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - _mapData->closedLabelSrc.width()) / 2); closedScreenRect.right = closedScreenRect.left + _mapData->closedLabelSrc.width(); closedScreenRect.bottom = textboxScreenPosition.bottom - 10; closedScreenRect.top = closedScreenRect.bottom - _mapData->closedLabelSrc.height(); _closedLabel.moveTo(closedScreenRect); _closedLabel.setTransparent(true); _activeLocations.resize(7, true); _locationLabelDests.resize(7); for (uint i = 0; i < 7; ++i) { _locationLabelDests[i].left = textboxScreenPosition.left + ((textboxScreenPosition.width() - _mapData->locations[i].labelSrc.width()) / 2); _locationLabelDests[i].right = _locationLabelDests[i].left + _mapData->locations[i].labelSrc.width(); _locationLabelDests[i].bottom = closedScreenRect.bottom - ((closedScreenRect.bottom - _mapData->locations[i].labelSrc.height() - textboxScreenPosition.top) / 2) - 10; _locationLabelDests[i].top = _locationLabelDests[i].bottom - _mapData->locations[i].labelSrc.height(); } _state = kLoad; } void TVDMap::load() { Map::load(); // Determine which version of the map will be shown if (NancySceneState.getEventFlag(82, g_nancy->_true)) { _mapID = 3; // Storm // } else { // Determine map based on the in-game time byte timeOfDay = NancySceneState.getPlayerTOD(); if (timeOfDay == kPlayerDay) { _mapID = 0; // Day } else if (timeOfDay == kPlayerNight) { _mapID = 1; // Night } else { _mapID = 2; // Dusk/dawn } } _viewport.loadVideo(_mapData->mapNames[_mapID], _mapData->mapPaletteNames[_mapID]); g_nancy->_cursor->setCursorItemID(-1); _viewport.setVisible(false); _globe.setOpen(true); _globe.setVisible(true); if (!g_nancy->_sound->isSoundPlaying(getSound())) { g_nancy->_sound->loadSound(getSound()); } g_nancy->_sound->playSound("GLOB"); registerGraphics(); _state = kRun; } bool TVDMap::onStateExit(const NancyState::NancyState nextState) { if (nextState != NancyState::kPause) { if (_pickedLocationID != -1) { NancySceneState.changeScene(_mapData->locations[_pickedLocationID].scenes[NancySceneState.getPlayerTOD() == kPlayerDay ? 0 : 1]); g_nancy->_sound->playSound("BUOK"); } else { g_nancy->_sound->stopSound(getSound()); } } return Map::onStateExit(nextState); } void TVDMap::run() { if (!g_nancy->_sound->isSoundPlaying("GLOB") && !g_nancy->_sound->isSoundPlaying(getSound())) { g_nancy->_sound->playSound(getSound()); } setLabel(-1); g_nancy->_cursor->setCursorType(CursorManager::kNormal); if (!_globe.isPlaying()) { NancyInput input = g_nancy->_input->getInput(); _globe.handleInput(input); for (uint i = 0; i < 7; ++i) { if (_viewport.convertToScreen(_mapData->locations[i].hotspot).contains(input.mousePos)) { setLabel(i); if (_activeLocations[i]){ g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (input.input & NancyInput::kLeftMouseButtonUp) { _pickedLocationID = i; _globe.setOpen(false); g_nancy->_sound->playSound("GLOB"); } } return; } } } } void TVDMap::registerGraphics() { Map::registerGraphics(); _ornaments.registerGraphics(); _globe.registerGraphics(); } void TVDMap::MapGlobe::init() { moveTo(_owner->_mapData->globeDest); _frameTime = _owner->_mapData->globeFrameTime; _srcRects = _owner->_mapData->globeSrcs; _gargoyleEyes._drawSurface.create(g_nancy->_graphics->_object0, _owner->_mapData->globeGargoyleSrc); _gargoyleEyes.moveTo(_owner->_mapData->globeGargoyleDest); _gargoyleEyes.setTransparent(true); _gargoyleEyes.setVisible(false); _alwaysHighlightCursor = false; _hotspot = _screenPosition; AnimatedButton::init(); } void TVDMap::MapGlobe::registerGraphics() { AnimatedButton::registerGraphics(); _gargoyleEyes.registerGraphics(); } void TVDMap::MapGlobe::onClick() { _gargoyleEyes.setVisible(false); g_nancy->_sound->playSound("GLOB"); } void TVDMap::MapGlobe::onTrigger() { if (_isOpen) { _gargoyleEyes.setVisible(true); _owner->_viewport.setVisible(true); _owner->_viewport.playVideo(); g_nancy->_cursor->warpCursor(_owner->_mapData->cursorPosition); g_nancy->setMouseEnabled(true); } else { _owner->_state = kExit; _nextFrameTime = 0; } } void Nancy1Map::init() { _viewport.init(); _label.init(); Common::Rect textboxScreenPosition = NancySceneState.getTextbox().getScreenPosition(); _closedLabel._drawSurface.create(g_nancy->_graphics->_object0, _mapData->closedLabelSrc); Common::Rect closedScreenRect; closedScreenRect.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - _mapData->closedLabelSrc.width()) / 2); closedScreenRect.right = closedScreenRect.left + _mapData->closedLabelSrc.width() - 1; closedScreenRect.bottom = textboxScreenPosition.bottom - 11; closedScreenRect.top = closedScreenRect.bottom - _mapData->closedLabelSrc.height() + 1; _closedLabel.moveTo(closedScreenRect); _activeLocations.resize(4, true); _locationLabelDests.resize(4); for (uint i = 0; i < 4; ++i) { _locationLabelDests[i].left = textboxScreenPosition.left + ((textboxScreenPosition.width() - _mapData->locations[i].labelSrc.width()) / 2); _locationLabelDests[i].right = _locationLabelDests[i].left + _mapData->locations[i].labelSrc.width() - 1; _locationLabelDests[i].bottom = closedScreenRect.bottom - ((closedScreenRect.bottom - _mapData->locations[i].labelSrc.height() - textboxScreenPosition.top) / 2) - 11; _locationLabelDests[i].top = _locationLabelDests[i].bottom - _mapData->locations[i].labelSrc.height() + 1; } _button.reset(new UI::Button(9, g_nancy->_graphics->_object0, _mapData->buttonSrc, _mapData->buttonDest)); _button->init(); _button->setVisible(true); _state = kLoad; } void Nancy1Map::load() { Map::load(); // Determine which version of the map will be shown if (NancySceneState.getEventFlag(40, g_nancy->_true) && // Has set up sting NancySceneState.getEventFlag(95, g_nancy->_true)) { // Connie chickens _mapID = 1; // Night _activeLocations[1] = _activeLocations[3] = false; } else { _mapID = 0; // Day } _viewport.loadVideo(_mapData->mapNames[_mapID]); setLabel(-1); g_nancy->_cursor->setCursorItemID(-1); g_nancy->_cursor->warpCursor(_mapData->cursorPosition); if (!g_nancy->_sound->isSoundPlaying(getSound())) { g_nancy->_sound->loadSound(getSound()); } registerGraphics(); _state = kRun; } void Nancy1Map::run() { if (!g_nancy->_sound->isSoundPlaying("GLOB") && !g_nancy->_sound->isSoundPlaying(getSound())) { g_nancy->_sound->playSound(getSound()); } NancyInput input = g_nancy->_input->getInput(); setLabel(-1); _button->handleInput(input); if (_button->_isClicked) { _button->_isClicked = false; _state = kExit; return; } for (uint i = 0; i < 4; ++i) { if (_viewport.convertToScreen(_mapData->locations[i].hotspot).contains(input.mousePos)) { setLabel(i); if (_activeLocations[i]){ g_nancy->_cursor->setCursorType(CursorManager::kHotspotArrow); if (input.input & NancyInput::kLeftMouseButtonUp) { _pickedLocationID = i; _state = kExit; } } return; } } } void Nancy1Map::registerGraphics() { Map::registerGraphics(); _button->registerGraphics(); } bool Nancy1Map::onStateExit(const NancyState::NancyState nextState) { if (nextState != NancyState::kPause) { if (_pickedLocationID != -1) { NancySceneState.changeScene(_mapData->locations[_pickedLocationID].scenes[_mapID]); g_nancy->_sound->playSound("BUOK"); } g_nancy->_sound->stopSound(getSound()); g_nancy->_sound->playSound("GLOB"); } return Map::onStateExit(nextState); } } // End of namespace State } // End of namespace Nancy