/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/puzzledata.h" #include "engines/nancy/enginedata.h" #include "engines/nancy/nancy.h" namespace Nancy { SliderPuzzleData::SliderPuzzleData() : playerHasTriedPuzzle(false) {} void SliderPuzzleData::synchronize(Common::Serializer &ser) { ser.syncAsByte(playerHasTriedPuzzle); byte x = 0, y = 0; if (ser.isSaving()) { y = playerTileOrder.size(); if (y) { x = playerTileOrder.back().size(); } else { x = 0; } } ser.syncAsByte(x); ser.syncAsByte(y); playerTileOrder.resize(y); for (int i = 0; i < y; ++i) { playerTileOrder[i].resize(x); ser.syncArray(playerTileOrder[i].data(), x, Common::Serializer::Sint16LE); } } RippedLetterPuzzleData::RippedLetterPuzzleData() : order(24, 0), rotations(24, 0), playerHasTriedPuzzle(false) {} void RippedLetterPuzzleData::synchronize(Common::Serializer &ser) { order.resize(24); rotations.resize(24); // A piece may still be held while saving; make sure the saved data // has it back in the last place it was picked up from if (_pickedUpPieceID != -1) { order[_pickedUpPieceLastPos] = _pickedUpPieceID; rotations[_pickedUpPieceLastPos] = _pickedUpPieceRot; _pickedUpPieceID = -1; _pickedUpPieceLastPos = -1; _pickedUpPieceRot = 0; } ser.syncArray(order.data(), order.size(), Common::Serializer::Byte); ser.syncArray(rotations.data(), 24, Common::Serializer::Byte); } TowerPuzzleData::TowerPuzzleData() { order.resize(3, Common::Array(6, -1)); playerHasTriedPuzzle = false; } void TowerPuzzleData::synchronize(Common::Serializer &ser) { ser.syncAsByte(playerHasTriedPuzzle); if (ser.isLoading()) { order.resize(3, Common::Array(6, -1)); } for (uint i = 0; i < 3; ++i) { ser.syncArray(order[i].data(), 6, Common::Serializer::Byte); } } RiddlePuzzleData::RiddlePuzzleData() : incorrectRiddleID(-1) {} void RiddlePuzzleData::synchronize(Common::Serializer &ser) { byte numRiddles = solvedRiddleIDs.size(); ser.syncAsByte(numRiddles); if (ser.isLoading()) { solvedRiddleIDs.resize(numRiddles); } ser.syncArray(solvedRiddleIDs.data(), numRiddles, Common::Serializer::Byte); } SoundEqualizerPuzzleData::SoundEqualizerPuzzleData() { sliderValues.resize(6, 255); } void SoundEqualizerPuzzleData::synchronize(Common::Serializer &ser) { ser.syncArray(sliderValues.data(), 6, Common::Serializer::Byte); } SimplePuzzleData::SimplePuzzleData() { solvedPuzzle = false; } void SimplePuzzleData::synchronize(Common::Serializer &ser) { ser.syncAsByte(solvedPuzzle); } void JournalData::synchronize(Common::Serializer &ser) { uint16 numEntries = journalEntries.size(); ser.syncAsUint16LE(numEntries); if (ser.isLoading()) { for (uint i = 0; i < numEntries; ++i) { uint16 id = 0; ser.syncAsUint16LE(id); uint16 numStrings = 0; ser.syncAsUint16LE(numStrings); auto &entry = journalEntries[id]; for (uint j = 0; j < numStrings; ++j) { entry.push_back(Entry()); ser.syncString(entry.back().stringID); ser.syncAsUint16LE(entry.back().mark); } } } else { for (auto &a : journalEntries) { uint16 id = a._key; ser.syncAsUint16LE(id); uint16 numStrings = a._value.size(); ser.syncAsUint16LE(numStrings); for (uint i = 0; i < numStrings; ++i) { ser.syncString(a._value[i].stringID); ser.syncAsUint16LE(a._value[i].mark); } } } } TableData::TableData() { if (g_nancy->getGameType() == kGameTypeNancy6) { auto *tabl = GetEngineData(TABL); assert(tabl); singleValues.resize(tabl->startIDs.size()); for (uint i = 0; i < tabl->startIDs.size(); ++i) { singleValues[i] = tabl->startIDs[i]; } } } void TableData::synchronize(Common::Serializer &ser) { byte num = singleValues.size(); ser.syncAsByte(num); if (ser.isLoading()) { singleValues.resize(num); } ser.syncArray(singleValues.data(), num, Common::Serializer::Sint16LE); if (g_nancy->getGameType() < kGameTypeNancy8) { return; } num = comboValues.size(); ser.syncAsByte(num); if (ser.isLoading()) { comboValues.resize(num); } ser.syncArray(comboValues.data(), num, Common::Serializer::FloatLE); } void TableData::setSingleValue(uint16 index, int16 value) { if (singleValues.size() <= index) { singleValues.resize(index + 1, kNoTableValue); } singleValues[index] = value; } int16 TableData::getSingleValue(uint16 index) const { return index < singleValues.size() ? singleValues[index] : kNoTableValue; } void TableData::setComboValue(uint16 index, float value) { if (comboValues.size() < index) { comboValues.resize(index + 1, kNoTableValue); } comboValues[index] = value; } float TableData::getComboValue(uint16 index) const { return index < comboValues.size() ? comboValues[index] : kNoTableValue; } PuzzleData *makePuzzleData(const uint32 tag) { switch(tag) { case SliderPuzzleData::getTag(): return new SliderPuzzleData(); case RippedLetterPuzzleData::getTag(): return new RippedLetterPuzzleData(); case TowerPuzzleData::getTag(): return new TowerPuzzleData(); case RiddlePuzzleData::getTag(): return new RiddlePuzzleData(); case SoundEqualizerPuzzleData::getTag(): return new SoundEqualizerPuzzleData(); case AssemblyPuzzleData::getTag(): return new AssemblyPuzzleData(); case JournalData::getTag(): return new JournalData(); case TableData::getTag(): return new TableData(); default: return nullptr; } } } // End of namespace Nancy