/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_TOWERPUZZLE_H #define NANCY_ACTION_TOWERPUZZLE_H #include "engines/nancy/action/actionrecord.h" #include "engines/nancy/misc/mousefollow.h" namespace Nancy { struct TowerPuzzleData; namespace Action { class TowerPuzzle : public RenderActionRecord { public: enum SolveState { kNotSolved, kWaitForSound }; TowerPuzzle() : RenderActionRecord(7) {} virtual ~TowerPuzzle() {} void init() override; void registerGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "TowerPuzzle"; } bool isViewportRelative() const override { return true; } void drawRing(uint poleID, uint position, uint ringID, bool clear = false); Common::Path _imageName; Common::Array _numRingsByDifficulty; Common::Array _droppedRingSrcs; Common::Array _heldRingSrcs; Common::Array _hotspots; Common::Array>> _destRects; // [ringID][poleID][position] SoundDescription _takeSound; SoundDescription _dropSound; SceneChangeWithFlag _solveExitScene; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; Misc::MouseFollowObject _heldRing; int8 _heldRingID = -1; int8 _heldRingPoleID = -1; SolveState _solveState = kNotSolved; TowerPuzzleData *_puzzleState = nullptr; uint _numRings = 0; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_TOWERPUZZLE_H