/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_TOWERPUZZLE_H
#define NANCY_ACTION_TOWERPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
#include "engines/nancy/misc/mousefollow.h"
namespace Nancy {
struct TowerPuzzleData;
namespace Action {
class TowerPuzzle : public RenderActionRecord {
public:
enum SolveState { kNotSolved, kWaitForSound };
TowerPuzzle() : RenderActionRecord(7) {}
virtual ~TowerPuzzle() {}
void init() override;
void registerGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "TowerPuzzle"; }
bool isViewportRelative() const override { return true; }
void drawRing(uint poleID, uint position, uint ringID, bool clear = false);
Common::Path _imageName;
Common::Array _numRingsByDifficulty;
Common::Array _droppedRingSrcs;
Common::Array _heldRingSrcs;
Common::Array _hotspots;
Common::Array>> _destRects; // [ringID][poleID][position]
SoundDescription _takeSound;
SoundDescription _dropSound;
SceneChangeWithFlag _solveExitScene;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
Misc::MouseFollowObject _heldRing;
int8 _heldRingID = -1;
int8 _heldRingPoleID = -1;
SolveState _solveState = kNotSolved;
TowerPuzzleData *_puzzleState = nullptr;
uint _numRings = 0;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_TOWERPUZZLE_H