/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "engines/nancy/util.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/puzzledata.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/spigotpuzzle.h"
namespace Nancy {
namespace Action {
void SpigotPuzzle::init() {
Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
setVisible(true);
moveTo(screenBounds);
g_nancy->_resource->loadImage(_imageName, _image);
registerGraphics();
}
void SpigotPuzzle::updateGraphics() {
if (_pushedButtonID != -1) {
if (g_nancy->getTotalPlayTime() >= _nextAnimTime) {
_animatingLetterID = _pushedButtonID;
_drawSurface.fillRect(_buttonDests[_pushedButtonID], _drawSurface.getTransparentColor());
_pushedButtonID = -1;
_nextAnimTime = 0;
uint numSpins = _numSpins[_numPulls[_animatingLetterID] - 1];
_frameID = numSpins * _numInbetweens;
}
}
if (_animatingSpigotID != -1) {
uint32 curTime = g_nancy->getTotalPlayTime();
if (curTime >= _nextAnimTime) {
if (_nextAnimTime == 0) {
_nextAnimTime = curTime + 100;
} else {
_nextAnimTime += 100;
}
} else {
return;
}
if (_frameID != _spigotAnimSrcs[_animatingSpigotID].size()) {
_drawSurface.blitFrom(_image, _spigotAnimSrcs[_animatingSpigotID][_frameID], _spigotDests[_animatingSpigotID]);
_needsRedraw = true;
++_frameID;
} else {
// Increment the number and end the animation
_numPulls[_animatingSpigotID] = MIN(_numPulls[_animatingSpigotID] + 1, 6);
_drawSurface.blitFrom(_image, _digitSrcs[_animatingSpigotID][_numPulls[_animatingSpigotID]], _digitDests[_animatingSpigotID]);
// Also, clear the last drawn spigot frame
_drawSurface.fillRect(_spigotDests[_animatingSpigotID], _drawSurface.getTransparentColor());
_needsRedraw = true;
_animatingSpigotID = -1;
_frameID = 0;
_nextAnimTime = 0;
}
} else if (_animatingLetterID != -1) {
uint32 curTime = g_nancy->getTotalPlayTime();
if (curTime >= _nextAnimTime) {
if (_nextAnimTime == 0) {
_nextAnimTime = curTime + _letterTime * 200;
} else {
_nextAnimTime += _letterTime * 200;
}
} else {
return;
}
if (_frameID != 0) {
if (++_currentAnimOrder[_animatingLetterID] >= _numLetters * _numInbetweens) {
_currentAnimOrder[_animatingLetterID] = 0;
}
g_nancy->_sound->playSound(_letterSound);
_drawSurface.blitFrom(_image, _letterSrcs[_animatingLetterID][_currentAnimOrder[_animatingLetterID]], _letterDests[_animatingLetterID]);
_needsRedraw = true;
--_frameID;
} else {
// Clear the number
_numPulls[_animatingLetterID] = 0;
_drawSurface.fillRect(_digitDests[_animatingLetterID], _drawSurface.getTransparentColor());
_needsRedraw = true;
// Set the order at the end of the animation to avoid "solving" while animating
_currentOrder[_animatingLetterID] = _currentAnimOrder[_animatingLetterID] / _numInbetweens;
_animatingLetterID = -1;
_nextAnimTime = 0;
}
}
}
void SpigotPuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _imageName);
_numSpigots = stream.readUint16LE();
_numLetters = stream.readUint16LE();
_numInbetweens = stream.readUint16LE();
_startOrder.resize(_numSpigots);
for (uint i = 0; i < _numSpigots; ++i) {
_startOrder[i] = stream.readUint16LE();
}
stream.skip((6 - _numSpigots) * 2);
_numSpins.resize(6);
for (uint i = 0; i < 6; ++i) {
_numSpins[i] = stream.readUint16LE();
}
readRectArray(stream, _spigotDests, _numSpigots, 6);
readRectArray(stream, _spigotHotspots, _numSpigots, 6);
readRectArray(stream, _letterDests, _numSpigots, 6);
readRectArray(stream, _digitDests, _numSpigots, 6);
readRectArray(stream, _buttonDests, _numSpigots, 6);
uint16 numSpigotAnimationFrames = stream.readUint16LE();
_spigotAnimSrcs.resize(_numSpigots);
for (uint i = 0; i < _numSpigots; ++i) {
_spigotAnimSrcs[i].resize(numSpigotAnimationFrames);
uint32 x = stream.readUint32LE();
uint32 y = stream.readUint32LE();
uint16 deltaX = stream.readUint16LE();
uint16 height = stream.readUint16LE() + 1;
for (uint j = 0; j < numSpigotAnimationFrames; ++j) {
_spigotAnimSrcs[i][j] = Common::Rect(x + j * deltaX, y, x + j * deltaX + deltaX, y + height);
}
}
stream.skip((6 - _numSpigots) * 12);
_digitSrcs.resize(_numSpigots);
for (uint i = 0; i < _numSpigots; ++i) {
readRectArray(stream, _digitSrcs[i], 7);
}
stream.skip((6 - _numSpigots) * 7 * 16);
readRectArray(stream, _buttonSrcs, _numSpigots, 6);
_letterSrcs.resize(_numSpigots);
for (uint i = 0; i < _numSpigots; ++i) {
readRectArray(stream, _letterSrcs[i], _numLetters * _numInbetweens, 7 * 2);
}
stream.skip((6 - _numSpigots) * 7 * 2 * 16);
_letterTime = stream.readUint16LE();
_correctOrder.resize(_numSpigots);
for (uint i = 0; i < _numSpigots; ++i) {
_correctOrder[i] = stream.readUint16LE();
}
stream.skip((6 - _numSpigots) * 2);
_buttonSound.readNormal(stream);
_letterSound.readNormal(stream);
_spigotSound.readNormal(stream);
_solveScene.readData(stream);
_solveSoundDelay = stream.readUint16LE();
_solveSound.readNormal(stream);
_exitScene.readData(stream);
readRect(stream, _exitHotspot);
}
void SpigotPuzzle::execute() {
switch(_state) {
case kBegin:
init();
g_nancy->_sound->loadSound(_buttonSound);
g_nancy->_sound->loadSound(_letterSound);
g_nancy->_sound->loadSound(_spigotSound);
_currentOrder = _startOrder;
_currentAnimOrder.resize(_currentOrder.size());
for (uint i = 0; i < _currentAnimOrder.size(); ++i) {
_currentAnimOrder[i] = _currentOrder[i] * _numInbetweens;
}
_numPulls.resize(_numSpigots, 0);
// Draw the start letters, in case the background ones are different
for (uint i = 0; i < _numSpigots; ++i) {
_drawSurface.blitFrom(_image, _letterSrcs[i][_currentAnimOrder[i]], _letterDests[i]);
}
_needsRedraw = true;
NancySceneState.setNoHeldItem();
_state = kRun;
// fall through
case kRun:
if (_currentOrder == _correctOrder) {
g_nancy->_sound->loadSound(_solveSound);
g_nancy->_sound->playSound(_solveSound);
_solved = true;
_state = kActionTrigger;
}
break;
case kActionTrigger:
if (_solved) {
// Sound delay not used
if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
return;
}
_solveScene.execute();
} else {
_exitScene.execute();
}
break;
}
}
void SpigotPuzzle::handleInput(NancyInput &input) {
if (_state != kRun || _animatingSpigotID != -1 || _animatingLetterID != -1) {
return;
}
Common::Rect vpScreenPos = NancySceneState.getViewport().convertViewportToScreen(_screenPosition);
if (!vpScreenPos.contains(input.mousePos)) {
return;
}
Common::Point mousePos = input.mousePos;
mousePos -= { vpScreenPos.left, vpScreenPos.top };
if (_exitHotspot.contains(mousePos)) {
g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_state = kActionTrigger;
}
return;
}
for (uint i = 0; i < _numSpigots; ++i) {
if (_spigotHotspots[i].contains(mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
g_nancy->_sound->playSound(_spigotSound);
_animatingSpigotID = i;
return;
}
}
if (_numPulls[i] && _buttonDests[i].contains(mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
g_nancy->_sound->playSound(_buttonSound);
_drawSurface.blitFrom(_image, _buttonSrcs[i], _buttonDests[i]);
_needsRedraw = true;
_pushedButtonID = i;
_nextAnimTime = g_nancy->getTotalPlayTime() + 250;
return;
}
}
}
}
} // End of namespace Action
} // End of namespace Nancy