/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_ACTION_SETPLAYERCLOCK_H
#define NANCY_ACTION_SETPLAYERCLOCK_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Action record implementing an alarm clock. First used in nancy3
class SetPlayerClock : public RenderActionRecord {
public:
enum AlarmState { kTimeMode, kAlarmMode, kWait };
SetPlayerClock() : RenderActionRecord(7) {}
virtual ~SetPlayerClock();
void init() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "SetPlayerClock"; }
bool isViewportRelative() const override { return true; }
void drawTime(uint16 hours, uint16 minutes);
Common::Path _imageName;
Common::Rect _minutesDest;
Common::Rect _hoursDest;
Common::Rect _AMPMDest;
Common::Rect _timeButtonDest;
Common::Rect _alarmButtonDest;
Common::Rect _setButtonDest;
Common::Rect _cancelButtonDest;
Common::Rect _upButtonDest;
Common::Rect _downButtonDest;
Common::Rect _modeLightDest;
Common::Array _minutesSrc;
Common::Array _hoursSrc;
Common::Rect _AMSrc;
Common::Rect _PMSrc;
Common::Rect _timeButtonSrc;
Common::Rect _alarmButtonSrc;
Common::Rect _setButtonSrc;
Common::Rect _cancelButtonSrc;
Common::Rect _upButtonSrc;
Common::Rect _downButtonSrc;
Common::Rect _timeLightSrc;
Common::Rect _alarmLightSrc;
SoundDescription _buttonSound;
SceneChangeWithFlag _alarmSetScene;
uint16 _alarmSoundDelay = 0;
SoundDescription _alarmSetSound; // NO SOUND in MHM
SceneChangeWithFlag _exitScene;
Graphics::ManagedSurface _image;
int8 _lastDrawnHours = -1;
int8 _lastDrawnMinutes = -1;
int8 _alarmHours = -1;
bool _clearButton = true;
Time _sceneChangeTime;
AlarmState _alarmState = kTimeMode;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_SETPLAYERCLOCK_H