/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_SAFEDIALPUZZLE_H #define NANCY_ACTION_SAFEDIALPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { // Handles the nancy3 safe puzzle with Chinese characters on the dial, // as well as nancy4's sextant puzzle class SafeDialPuzzle : public RenderActionRecord { public: SafeDialPuzzle() : RenderActionRecord(7) {} virtual ~SafeDialPuzzle() {} void init() override; void updateGraphics() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: enum AnimState { kNone, kSpin, kSelect, kReset, kResetAnim }; Common::String getRecordTypeName() const override { return "SafeDialPuzzle"; } bool isViewportRelative() const override { return true; } void drawDialFrame(uint frame); void pushSequence(uint id); Common::Path _imageName1; Common::Path _imageName2; Common::Path _resetImageName; bool _enableWraparound = true; Common::Rect _dialDest; Common::Array _dialSrcs; Common::Rect _resetDest; Common::Rect _resetSrc; Common::Rect _arrowDest; Common::Rect _arrowSrc; Common::Array _resetDialSrcs; uint16 _resetTurns = 0; Common::Array _correctSequence; Common::Rect _ccwHotspot; Common::Rect _cwHotspot; bool _useMoveArrows = false; SoundDescription _spinSound; SoundDescription _selectSound; SoundDescription _resetSound; SceneChangeWithFlag _solveScene; uint _solveSoundDelay = 0; SoundDescription _solveSound; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image1, _image2, _resetImage; uint _numInbetweens = 1; Common::Array _playerSequence; bool _solved = false; AnimState _animState = kNone; uint32 _nextAnim = 0; uint16 _current = 0; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_SAFEDIALPUZZLE_H