/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/viewport.h"
#include "engines/nancy/action/puzzle/overridelockpuzzle.h"
#include "common/random.h"
namespace Nancy {
namespace Action {
void OverrideLockPuzzle::init() {
Common::Rect bounds = NancySceneState.getViewport().getBounds();
_drawSurface.create(bounds.width(), bounds.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
setVisible(true);
moveTo(bounds);
g_nancy->_resource->loadImage(_imageName, _image);
_image.setTransparentColor(_drawSurface.getTransparentColor());
}
void OverrideLockPuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _imageName);
byte num = stream.readByte();
_popButtons = stream.readByte();
_randomizeLights = stream.readByte();
readRectArray(stream, _buttonSrcs, num, 10);
readRectArray(stream, _buttonDests, num, 10);
readRectArray(stream, _hotspots, num, 10);
readRectArray(stream, _lightSrcs, num, 10);
readRectArray(stream, _lightDests, num, 10);
_buttonSound.readNormal(stream);
_wrongSound.readNormal(stream);
_buttonPopTime = stream.readUint16LE();
_solveExitScene.readData(stream);
_solveSound.readNormal(stream);
_exitScene.readData(stream);
readRect(stream, _exitHotspot);
}
void OverrideLockPuzzle::execute() {
switch (_state) {
case kBegin: {
init();
registerGraphics();
if (g_nancy->getGameType() != kGameTypeNancy5 || NancySceneState.getHeldItem() != 12) {
// Hardcoded check for rubber gloves in nancy5
NancySceneState.setNoHeldItem();
}
// Set the order of the button presses (always random)
// and of the lights (only random on expert difficulty)
uint numButtons = _buttonSrcs.size();
_buttonOrder.resize(numButtons);
_lightsOrder.resize(numButtons);
Common::Array buttonIDs(numButtons);
Common::Array lightIDs(numButtons);
for (uint i = 0; i < numButtons; ++i) {
buttonIDs[i] = i;
lightIDs[i] = i;
}
for (uint i = 0; i < numButtons; ++i) {
_buttonOrder[i] = buttonIDs.remove_at(g_nancy->_randomSource->getRandomNumber(buttonIDs.size() - 1));
if (_randomizeLights == kLightsRandom) {
_lightsOrder[i] = lightIDs.remove_at(g_nancy->_randomSource->getRandomNumber(lightIDs.size() - 1));
} else {
_lightsOrder[i] = i;
}
}
g_nancy->_sound->loadSound(_buttonSound);
g_nancy->_sound->loadSound(_wrongSound);
_state = kRun;
}
// fall through
case kRun:
if (_timeToPop != 0 && g_nancy->getTotalPlayTime() > _timeToPop) {
if (_popButtons == kButtonsPopUp) {
drawButton(_lastPushedButton, true);
}
drawLights();
_lastPushedButton = -1;
_timeToPop = 0;
for (uint i = 0; i < _playerOrder.size(); ++i) {
if (_playerOrder[i] != _buttonOrder[i]) {
// Wrong order, reset
_drawSurface.clear(_drawSurface.getTransparentColor());
_playerOrder.clear();
_needsRedraw = true;
g_nancy->_sound->playSound(_wrongSound);
return;
}
}
if (_playerOrder.size() == _buttonOrder.size()) {
// Solved the puzzle
g_nancy->_sound->loadSound(_solveSound);
g_nancy->_sound->playSound(_solveSound);
_state = kActionTrigger;
_solveState = kSolved;
}
}
break;
case kActionTrigger:
switch (_solveState) {
case kNotSolved:
_exitScene.execute();
break;
case kSolved:
if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
return;
}
_solveExitScene.execute();
g_nancy->_sound->stopSound(_solveSound);
}
g_nancy->_sound->stopSound(_buttonSound);
g_nancy->_sound->stopSound(_wrongSound);
finishExecution();
}
}
void OverrideLockPuzzle::handleInput(NancyInput &input) {
if ((_state != kRun && _solveState != kNotSolved) || _timeToPop != 0) {
return;
}
// Check the exit hotspot
if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_state = kActionTrigger;
}
return;
}
for (uint i = 0; i < _buttonOrder.size(); ++i) {
bool hotspotIsInactive = false;
for (uint j = 0; j < _playerOrder.size(); ++j) {
if (_playerOrder[j] == i) {
hotspotIsInactive = true;
break;
}
}
if (hotspotIsInactive) {
continue;
}
if (NancySceneState.getViewport().convertViewportToScreen(_hotspots[i]).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (!g_nancy->_sound->isSoundPlaying(_buttonSound) && input.input & NancyInput::kLeftMouseButtonUp) {
drawButton(i, false);
_lastPushedButton = i;
_timeToPop = g_nancy->getTotalPlayTime() + _buttonPopTime;
_playerOrder.push_back(i);
g_nancy->_sound->playSound(_buttonSound);
}
break;
}
}
}
void OverrideLockPuzzle::drawButton(uint buttonID, bool clear) {
if (clear) {
_drawSurface.fillRect(_buttonDests[buttonID], _drawSurface.getTransparentColor());
return;
} else {
_drawSurface.blitFrom(_image, _buttonSrcs[buttonID], _buttonDests[buttonID]);
}
_needsRedraw = true;
}
void OverrideLockPuzzle::drawLights() {
for (uint i = 0; i < _playerOrder.size(); ++i) {
if (_randomizeLights == kLightsCircular) {
_drawSurface.blitFrom(_image, _lightSrcs[i], _lightDests[i]);
} else {
_drawSurface.blitFrom(_image, _lightSrcs[_lightsOrder[i]], _lightDests[_lightsOrder[i]]);
}
}
_needsRedraw = true;
}
} // End of namespace Action
} // End of namespace Nancy