/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/multibuildpuzzle.h" namespace Nancy { namespace Action { void MultiBuildPuzzle::init() { // TODO } void MultiBuildPuzzle::execute() { if (_state == kBegin) { init(); registerGraphics(); _state = kRun; } // TODO // Stub - move to the winning screen SceneChangeDescription scene; uint16 sceneID = NancySceneState.getSceneInfo().sceneID; switch (sceneID) { case 2025: warning("STUB - Nancy 9 Sand castle puzzle"); scene.sceneID = 2024; break; case 2575: warning("STUB - Nancy 9 Sandwich making puzzle"); NancySceneState.setEventFlag(428, g_nancy->_true); // EV_Solved_Sandwich_Bad NancySceneState.setEventFlag(429, g_nancy->_true); // EV_Solved_Sandwich_Good scene.sceneID = 2572; break; case 2585: warning("STUB - Nancy 9 Book sorting puzzle"); NancySceneState.setEventFlag(397, g_nancy->_true); // Set puzzle flag to solved scene.sceneID = 2583; break; default: warning("MultiBuildPuzzle: Unknown scene %d", sceneID); return; } NancySceneState.resetStateToInit(); NancySceneState.changeScene(scene); } void MultiBuildPuzzle::readData(Common::SeekableReadStream &stream) { // TODO stream.skip(stream.size() - stream.pos()); } void MultiBuildPuzzle::handleInput(NancyInput &input) { // TODO } } // End of namespace Action } // End of namespace Nancy