/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_MOUSELIGHTPUZZLE_H #define NANCY_ACTION_MOUSELIGHTPUZZLE_H #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { // Shows a single image over the entire frame, with most of it blackened; // a circle around that follows the cursor reveals parts of the image. // Circle can have smooth or hard edges. Not actually a puzzle. // TODO: Optimize blitting; currently, the whole screen is redrawn // TODO: Add noise to the circle mask; there are artifacts at low brightness class MouseLightPuzzle : public RenderActionRecord { public: MouseLightPuzzle() : RenderActionRecord(7) {} virtual ~MouseLightPuzzle() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "MouseLightPuzzle"; } bool isViewportRelative() const override { return true; } Common::Path _imageName; byte _radius = 0; bool _smoothEdges = false; Graphics::ManagedSurface _maskCircle; Common::Point _lastMousePos; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_MAZECHASEPUZZLE_H