/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/matchpuzzle.h" namespace Nancy { namespace Action { void MatchPuzzle::init() { // TODO //_screenPosition = _displayBounds; //_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat()); //_drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); g_nancy->_resource->loadImage(_overlayName, _image); RenderActionRecord::init(); } void MatchPuzzle::execute() { if (_state == kBegin) { init(); registerGraphics(); _state = kRun; } // TODO // Stub - return to the main menu warning("STUB - Nancy 8 flag game"); _exitSceneChange.execute(); } void MatchPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _overlayName); readFilename(stream, _flagPointBackgroundName); stream.skip(2); // TODO (value: 5) stream.skip(2); // TODO (value: 7) stream.skip(2); // 26 flags readRect(stream,_shuffleButtonRect); readRectArray(stream, _flagRects, 26); stream.skip(103); // TODO (mostly zeroes) readFilenameArray(stream, _flagNames, 26); stream.skip(132); // TODO (zeroes) stream.skip(173); // TODO _slotWinSound.readNormal(stream); _shuffleSound.readNormal(stream); _cardPlaceSound.readNormal(stream); _solveSceneChange.readData(stream); stream.skip(2); _matchSuccessSound.readNormal(stream); _exitSceneChange.readData(stream); stream.skip(16); // TODO } void MatchPuzzle::handleInput(NancyInput &input) { // TODO } } // End of namespace Action } // End of namespace Nancy