/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_ACTION_BBALLPUZZLE_H #define NANCY_ACTION_BBALLPUZZLE_H #include "engines/nancy/action/actionrecord.h" #include "engines/nancy/misc/mousefollow.h" namespace Nancy { namespace Action { class BBallPuzzle : public RenderActionRecord { public: BBallPuzzle() : RenderActionRecord(7) {} virtual ~BBallPuzzle() {} void init() override; void readData(Common::SeekableReadStream &stream) override; void execute() override; void handleInput(NancyInput &input) override; protected: Common::String getRecordTypeName() const override { return "BBallPuzzle"; } bool isViewportRelative() const override { return true; } Common::Path _imageName; uint16 _positions = 0; uint16 _powers = 0; uint16 _angles = 0; Common::Array _correctVals; Common::Rect _shootButtonDest; Common::Rect _minusButtonDest; Common::Rect _plusButtonDest; Common::Rect _playerDest; Common::Rect _powerDest; Common::Rect _angleDest; Common::Array _angleSliderHotspots; Common::Rect _shootButtonSrc; Common::Rect _minusButtonSrc; Common::Rect _plusButtonSrc; Common::Array _playerSrcs; Common::Array _powerSrcs; Common::Array _anglesSrcs; SoundDescription _shootSound; SoundDescription _minusSound; SoundDescription _plusSound; SceneChangeDescription _shootSceneChange; Common::Array _badShootFlags; int16 _goodShootFlag = 0; Common::Array _playerPositionFlags; int16 _winFlag = 0; SceneChangeWithFlag _exitScene; Common::Rect _exitHotspot; Graphics::ManagedSurface _image; uint _curAngle = 0; uint _curPower = 0; uint _curPosition = 0; bool _pressedButton = false; }; } // End of namespace Action } // End of namespace Nancy #endif // NANCY_ACTION_BBALLPUZZLE_H