/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/nancy.h" #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/state/scene.h" #include "engines/nancy/action/puzzle/assemblypuzzle.h" namespace Nancy { namespace Action { void AssemblyPuzzle::init() { g_nancy->_resource->loadImage(_imageName, _image); _image.setTransparentColor(_drawSurface.getTransparentColor()); for (uint i = 0; i < _pieces.size(); ++i) { Piece &piece = _pieces[i]; piece.curRotation = piece.placed ? piece.correctRotation : 0; piece._drawSurface.create(_image, piece.srcRects[piece.curRotation]); piece.setVisible(true); piece.setTransparent(true); piece.moveTo(piece.placed ? piece.destRects[piece.curRotation] : piece.startRect); piece.setZ(_z + i + _pieces.size()); } rotateBase(true); rotateBase(false); } void AssemblyPuzzle::registerGraphics() { for (uint i = 0; i < _pieces.size(); ++i) { _pieces[i].registerGraphics(); } } void AssemblyPuzzle::readData(Common::SeekableReadStream &stream) { _puzzleState = (AssemblyPuzzleData *)NancySceneState.getPuzzleData(AssemblyPuzzleData::getTag()); assert(_puzzleState); readFilename(stream, _imageName); uint16 numPieces = stream.readUint16LE(); _height = stream.readUint16LE(); readRect(stream, _cwCursorDest); readRect(stream, _ccwCursorDest); _pieces.resize(numPieces); for (uint i = 0; i < numPieces; ++i) { Piece &piece = _pieces[i]; readRectArray(stream, piece.srcRects, 4); readRectArray(stream, piece.destRects, 4); readRect(stream, piece.startRect); piece.correctRotation = stream.readUint16LE(); piece.layer = stream.readUint16LE(); piece.placed = stream.readUint16LE(); if (_puzzleState->solvedPuzzle) { piece.placed = true; } } stream.skip((12 - numPieces) * 150); _rotateSound.readNormal(stream); _pickUpSound.readNormal(stream); _placeDownSound.readNormal(stream); _allowWrongPieceHotspot = stream.readUint16LE(); _wrongPieceSounds.resize(4); _wrongPieceTexts.resize(4); for (uint i = 0; i < 4; ++i) { _wrongPieceSounds[i].readNormal(stream); } char buf[200]; for (uint i = 0; i < 4; ++i) { stream.read(buf, 200); assembleTextLine(buf, _wrongPieceTexts[i], 200); } _solveScene.readData(stream); _solveSound.readNormal(stream); stream.read(buf, 200); assembleTextLine(buf, _solveText, 200); _exitScene.readData(stream); readRect(stream, _exitHotspot); } void AssemblyPuzzle::execute() { switch (_state) { case kBegin: _puzzleState = (AssemblyPuzzleData *)NancySceneState.getPuzzleData(AssemblyPuzzleData::getTag()); assert(_puzzleState); init(); registerGraphics(); g_nancy->_sound->loadSound(_rotateSound); g_nancy->_sound->loadSound(_pickUpSound); g_nancy->_sound->loadSound(_placeDownSound); _state = kRun; // fall through case kRun: if (_layersAssembled != _height) { return; } g_nancy->_sound->loadSound(_solveSound); g_nancy->_sound->playSound(_solveSound); NancySceneState.getTextbox().clear(); NancySceneState.getTextbox().addTextLine(_solveText); NancySceneState.setEventFlag(_solveScene._flag); _completed = true; _state = kActionTrigger; break; case kActionTrigger: if (g_nancy->_sound->isSoundPlaying(_solveSound)) { return; } if (_completed) { _puzzleState->solvedPuzzle = true; NancySceneState.changeScene(_solveScene._sceneChange); } else { _exitScene.execute(); } break; } } void AssemblyPuzzle::handleInput(NancyInput &input) { if (_state == kActionTrigger && _completed && g_nancy->_sound->isSoundPlaying(_solveSound)) { return; } if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; _completed = false; } return; } if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_cwCursorDest).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kRotateCW); if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) { g_nancy->_sound->playSound(_rotateSound); rotateBase(false); return; } } if (_pickedUpPiece == -1 && NancySceneState.getViewport().convertViewportToScreen(_ccwCursorDest).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kRotateCCW); if (input.input & NancyInput::kLeftMouseButtonUp && !g_nancy->_sound->isSoundPlaying(_rotateSound)) { g_nancy->_sound->playSound(_rotateSound); rotateBase(true); return; } } if (_completed) { return; } for (uint i = 0; i < _pieces.size(); ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_pieces[i].startRect).contains(input.mousePos)) { if (_pickedUpPiece == -1 && _pieces[i].placed) { return; } g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (input.input & NancyInput::kLeftMouseButtonUp) { if (_pickedUpPiece != -1) { _pieces[_pickedUpPiece].putDown(); _pieces[_pickedUpPiece].moveTo(_pieces[_pickedUpPiece].startRect); g_nancy->_sound->playSound(_placeDownSound); } if (_pickedUpPiece != (int)i && !_pieces[i].placed) { // Clicked on another piece while holding, swap them _pickedUpPiece = i; _pieces[i].pickUp(); g_nancy->_sound->playSound(_pickUpSound); for (uint j = 1; j < _pieces.size(); ++j) { Piece &piece = _pieces[j]; if (!piece.placed && piece.getZOrder() > _pieces[i].getZOrder()) { piece.setZ(piece.getZOrder() - 1); piece.registerGraphics(); } } _pieces[i].setZ(_z + _pieces.size() * 2); _pieces[i].registerGraphics(); } else { // Clicked the dest of the picked up piece, or an already placed one; simply put it down _pickedUpPiece = -1; } } } } if (_pickedUpPiece != -1) { // Piece picked up Piece &pickedUpPiece = _pieces[_pickedUpPiece]; pickedUpPiece.handleInput(input); bool isWrong = _curRotation != pickedUpPiece.correctRotation; bool otherIsPlaced = false; for (uint i = 0; i < _pieces.size(); ++i) { if (_pieces[i].placed && _pieces[i].curRotation == 0 && _pieces[i].layer - 1 == (int)_layersAssembled) { otherIsPlaced = true; break; } } if (!otherIsPlaced && (!isWrong || (_allowWrongPieceHotspot && _layersAssembled + 1 == pickedUpPiece.layer))) { if (NancySceneState.getViewport().convertViewportToScreen(pickedUpPiece.destRects[0]).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (input.input & NancyInput::kLeftMouseButtonUp) { if (!isWrong) { pickedUpPiece.putDown(); pickedUpPiece.moveTo(pickedUpPiece.destRects[0]); g_nancy->_sound->playSound(_placeDownSound); pickedUpPiece.placed = true; _pickedUpPiece = -1; // Check for finished layer uint placedOnLayer = 0; for (uint i = 0; i < _pieces.size(); ++i) { if (_pieces[i].layer == _layersAssembled + 1 && _pieces[i].placed) { ++placedOnLayer; } } if (placedOnLayer == 4) { ++_layersAssembled; } } else if (_allowWrongPieceHotspot) { // Wrong place, play a sound g_nancy->_sound->loadSound(_wrongPieceSounds[_curRotation]); g_nancy->_sound->playSound(_wrongPieceSounds[_curRotation]); if (!_wrongPieceTexts[_curRotation].empty()) { NancySceneState.getTextbox().addTextLine(_wrongPieceTexts[_curRotation], 4000); // check } // and put down the piece pickedUpPiece.putDown(); pickedUpPiece.moveTo(pickedUpPiece.startRect); _pickedUpPiece = -1; } } } } } } void AssemblyPuzzle::rotateBase(bool ccw) { // _curRotation moves in the opposite direction to pieces' rotations _curRotation += ccw ? 1 : -1; if (_curRotation < 0) { _curRotation = 3; } else if (_curRotation > 3) { _curRotation = 0; } for (uint i = 0; i < _pieces.size(); ++i) { Piece &piece = _pieces[i]; if (piece.placed) { piece.curRotation += ccw ? -1 : 1; if (piece.curRotation < 0) { piece.curRotation = 3; } else if (piece.curRotation > 3) { piece.curRotation = 0; } uint base = 0; if (piece.curRotation == 0) { base = 2; } else if (piece.curRotation == 1 || piece.curRotation == 3) { base = 1; } piece.setZ(_z + base + 4 * (piece.layer - 1)); piece.registerGraphics(); piece.moveTo(piece.destRects[piece.curRotation]); piece._drawSurface.create(_image, piece.srcRects[piece.curRotation]); piece.setTransparent(true); } } } } // End of namespace Action } // End of namespace Nancy