/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stack.h" #include "engines/nancy/detection.h" #include "engines/nancy/action/actionrecord.h" namespace Nancy { namespace Action { void DependencyRecord::reset() { satisfied = false; for (auto &child : children) { child.reset(); } } void ActionRecord::finishExecution() { switch (_execType) { case kOneShot: _isDone = true; _state = kBegin; break; case kRepeating: { _isDone = false; _isActive = false; _state = kBegin; _dependencies.reset(); break; } default: _state = kBegin; break; } } void Unimplemented::execute() { debugC(Nancy::kDebugActionRecord, "Unimplemented or changed ActionRecord type %u", _type); _isDone = true; } } // End of namespace Action } // End of namespace Nancy