/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SUBTITLES_H_ #define SUBTITLES_H_ #include "engines/myst3/gfx.h" #include "common/array.h" namespace Myst3 { class Myst3Engine; class ResourceDescription; class Subtitles : public Window { public: static Subtitles *create(Myst3Engine *vm, uint32 id); virtual ~Subtitles(); // Window API Common::Rect getPosition() const override; Common::Rect getOriginalPosition() const override; void setFrame(int32 frame); void drawOverlay() override; protected: struct Phrase { uint32 offset; int32 frame; Common::String string; }; Subtitles(Myst3Engine *vm); void loadFontSettings(int32 id); virtual void loadResources() = 0; virtual bool loadSubtitles(int32 id) = 0; virtual void drawToTexture(const Phrase *phrase) = 0; void freeTexture(); int32 checkOverridenId(int32 id); ResourceDescription loadText(int32 id, bool overriden); Myst3Engine *_vm; Common::Array _phrases; int32 _frame; Texture *_texture; // Font settings Common::String _fontFace; uint _fontSize; bool _fontBold; uint _surfaceHeight; uint _singleLineTop; uint _line1Top; uint _line2Top; uint _surfaceTop; int32 _fontCharsetCode; }; } // End of namespace Myst3 #endif // SUBTITLES_H_