/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/myst3/archive.h" #include "engines/myst3/nodecube.h" #include "engines/myst3/myst3.h" #include "common/debug.h" namespace Myst3 { NodeCube::NodeCube(Myst3Engine *vm, uint16 id) : Node(vm, id) { _is3D = true; for (int i = 0; i < 6; i++) { ResourceDescription jpegDesc = _vm->getFileDescription("", id, i + 1, Archive::kCubeFace); if (!jpegDesc.isValid()) error("Face %d does not exist", id); _faces[i] = new Face(_vm, true); _faces[i]->setTextureFromJPEG(&jpegDesc); } } NodeCube::~NodeCube() { } void NodeCube::draw() { // Update the OpenGL textures if needed for (uint i = 0; i < 6; i++) { if (_faces[i]->isTextureDirty() && isFaceVisible(i)) { _faces[i]->uploadTexture(); } } Texture *textures[6]; for (uint i = 0; i < 6; i++) { textures[i] = _faces[i]->_texture; } _vm->_gfx->drawCube(textures); } bool NodeCube::isFaceVisible(uint faceId) { return _vm->_gfx->isCubeFaceVisible(faceId); } } // End of namespace Myst3