/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_SWORDSOFXEEN_MENU_H #define XEEN_SWORDSOFXEEN_MENU_H #include "mm/xeen/dialogs/dialogs.h" namespace MM { namespace Xeen { namespace SwordsOfXeen { class MainMenu : public ButtonContainer { private: SpriteResource _start; /** * Constructor */ MainMenu(XeenEngine *vm); /** * Shows the menu */ void execute(); /** * Loads buttons for the menu */ void loadButtons(); public: /** * Shows the main menu * @param vm Engine reference */ static void show(XeenEngine *vm); }; } // End of namespace SwordsOfXeen } // End of namespace Xeen } // End of namespace MM #endif