/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_SPRITES_H #define XEEN_SPRITES_H #include "mm/shared/xeen/sprites.h" #include "mm/shared/xeen/xsurface.h" namespace MM { namespace Xeen { using namespace Shared::Xeen; class SpriteResource : public MM::Shared::Xeen::SpriteResource { private: /** * Draw the sprite onto a given window */ void draw(int windowNum, int frame, const Common::Point &destPos, const Common::Rect &bounds, uint flags = 0, int scale = 0); public: SpriteResource() : Shared::Xeen::SpriteResource() {} SpriteResource(const Common::Path &filename) : Shared::Xeen::SpriteResource(filename) {} SpriteResource(const Common::Path &filename, int ccMode); /** * Load a sprite resource from a given file */ void load(const Common::Path &filename) { Shared::Xeen::SpriteResource::load(filename); } /** * Load a sprite resource from a given file and archive */ void load(const Common::Path &filename, int ccMode); /** * Draw a sprite onto a surface * @param dest Destination surface * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(Shared::Xeen::XSurface &dest, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0) { Shared::Xeen::SpriteResource::draw(dest, frame, destPos, flags, 0); } /** * Draw the sprite onto the given surface * @param dest Destination surface * @param frame Frame number */ void draw(Shared::Xeen::XSurface &dest, int frame) { Shared::Xeen::SpriteResource::draw(dest, frame); } /** * Draw the sprite onto a given surface */ void draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) { Shared::Xeen::SpriteResource::draw(dest, frame, destPos); } /** * Draw a sprite onto a specific window * @param dest Destination window * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(Window &dest, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0); /** * Draw the sprite onto the given window * @param windowIndex Destination window number * @param frame Frame number */ void draw(int windowIndex, int frame); /** * Draw a sprite onto a given window * @param windowIndex Destination window number * @param frame Frame number * @param destPos Destination position * @param flags Flags * @param scale Scale: 0=No scale, SCALE_ENLARGE=Enlarge it * 1..15 -> reduces the sprite: the higher, the smaller it'll be */ void draw(int windowIndex, int frame, const Common::Point &destPos, uint flags = 0, int scale = 0); }; using namespace MM::Shared; } // End of namespace Xeen } // End of namespace MM #endif