/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/xeen/dialogs/please_wait.h" #include "mm/xeen/resources.h" #include "mm/xeen/window.h" #include "mm/xeen/xeen.h" namespace MM { namespace Xeen { PleaseWait::PleaseWait(bool isOops) { _msg = isOops ? Res.OOPS : Res.PLEASE_WAIT; } PleaseWait::~PleaseWait() { Windows &windows = *g_vm->_windows; windows[9].close(); } void PleaseWait::show() { if (g_vm->_mode == MODE_STARTUP) { return; } Windows &windows = *g_vm->_windows; Window &w = windows[9]; w.open(); w.writeString(_msg); w.update(); } } // End of namespace Xeen } // End of namespace MM