/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef XEEN_DIALOGS_ITEMS_H #define XEEN_DIALOGS_ITEMS_H #include "mm/xeen/dialogs/dialogs.h" #include "mm/xeen/party.h" #include "mm/xeen/window.h" namespace MM { namespace Xeen { enum ItemsMode { ITEMMODE_CHAR_INFO = 0, ITEMMODE_BUY = 1, ITEMMODE_SELL = 2, ITEMMODE_3 = 3, ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8, ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11, ITEMMODE_INVALID = -1 }; class ItemsDialog : public ButtonContainer { private: SpriteResource _iconSprites; SpriteResource _equipSprites; Character _itemsCharacter; Character *_oldCharacter; DrawStruct _itemsDrawList[INV_ITEMS_TOTAL]; ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {} Character *execute(Character *c, ItemsMode mode); /** * Load the buttons for the dialog */ void loadButtons(ItemsMode mode, Character *&c, ItemCategory category); /** * Sets the equipment icon to use for each item for display */ void setEquipmentIcons(); /** * Calculate the cost of an item, or charges renaming for Misc items as appropriate */ int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel, ItemCategory category); /** * Get plural gold form */ const char *getGoldPlurals(int val); int doItemOptions(Character &c, int actionIndex, int itemIndex, ItemCategory category, ItemsMode mode); void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode); #ifdef USE_TTS void speakText(const Common::String &text, uint8 headerCount, uint8 lineCount); #endif public: static Character *show(XeenEngine *vm, Character *c, ItemsMode mode); }; class ItemSelectionDialog : public ButtonContainer { private: SpriteResource _icons; int _actionIndex; InventoryItems &_items; ItemSelectionDialog(XeenEngine *vm, int actionIndex, InventoryItems &items, const Common::StringArray &ttsItemButtonTexts) : ButtonContainer(vm), _actionIndex(actionIndex), _items(items) { loadButtons(); #ifdef USE_TTS _buttonTexts = ttsItemButtonTexts; #endif } /** * Executes the dialog * @returns Selected item index */ int execute(); /** * Loads buttons */ void loadButtons(); public: /** * Shows the dialog * @param actionIndex Current action type * @param items Currently active items category * @param ttsItemButtonTexts Text for each item button * @returns Selected item index */ static int show(int actionIndex, InventoryItems &items, const Common::StringArray &ttsItemButtonTexts); }; } // End of namespace Xeen } // End of namespace MM #endif