/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/xeen/cutscenes.h" #include "mm/xeen/xeen.h" namespace MM { namespace Xeen { uint Cutscenes::getSpeakingFrame(uint minFrame, uint maxFrame) { uint interval = g_system->getMillis() / 100; return minFrame + interval % (maxFrame + 1 - minFrame); } bool Cutscenes::doScroll(bool rollUp, bool fadeIn) { return _vm->_screen->doScroll(rollUp, fadeIn); } } // End of namespace Xeen } // End of namespace MM