/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/trade.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { Trade::Trade() : ScrollView("Trade") { setBounds(Common::Rect(0, 144, 234, 200)); } bool Trade::msgFocus(const FocusMessage &msg) { _btnIcons.load("view.icn"); if (dynamic_cast(msg._priorView) == nullptr) setMode(TRADE_OPTIONS); return ScrollView::msgFocus(msg); } bool Trade::msgUnfocus(const UnfocusMessage &msg) { _btnIcons.clear(); return ScrollView::msgUnfocus(msg); } void Trade::draw() { ScrollView::draw(); switch (_mode) { case TRADE_OPTIONS: drawOptions(); break; default: writeString(0, 5, STRING["enhdialogs.trade.how_much"]); break; } } bool Trade::msgKeypress(const KeypressMessage &msg) { switch (_mode) { case TRADE_OPTIONS: switch (msg.keycode) { case Common::KEYCODE_m: setMode(TRADE_GEMS); break; case Common::KEYCODE_g: setMode(TRADE_GOLD); break; case Common::KEYCODE_f: setMode(TRADE_FOOD); break; case Common::KEYCODE_i: close(); send(InfoMessage(STRING["enhdialogs.trade.items_help"])); break; default: break; } default: break; } return true; } bool Trade::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_ESCAPE) { close(); return true; } return false; } void Trade::abortFunc() { g_events->close(); } void Trade::enterFunc(const Common::String &str) { Trade *view = static_cast(g_events->focusedView()); int amount = atoi(str.c_str()); view->amountEntered(amount); } void Trade::setMode(TradeMode mode) { _mode = mode; clearButtons(); switch (_mode) { case TRADE_OPTIONS: addButton(&_btnIcons, Common::Point(80, 0), 32, Common::KEYCODE_g); addButton(&_btnIcons, Common::Point(158, 0), 34, Common::KEYCODE_d); addButton(&_btnIcons, Common::Point(80, 20), 36, Common::KEYCODE_f); addButton(&_btnIcons, Common::Point(158, 20), 26, Common::KEYCODE_i); addButton(&g_globals->_escSprites, Common::Point(0, 20), 0, KEYBIND_ESCAPE); break; default: // How much draw(); _textEntry.display(70, 157, 5, true, abortFunc, enterFunc); } } void Trade::drawOptions() { writeString(0, 5, STRING["enhdialogs.trade.which"]); writeString(28, 25, STRING["enhdialogs.misc.exit"]); writeString(108, 5, STRING["enhdialogs.trade.gold"]); writeString(186, 5, STRING["enhdialogs.trade.gems"]); writeString(108, 25, STRING["enhdialogs.trade.food"]); writeString(186, 25, STRING["enhdialogs.trade.items"]); } void Trade::amountEntered(uint amount) { close(); send("CharacterInventory", GameMessage("TRADE", TRADE_NAMES[_mode], amount)); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM