/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/spells/location.h" #include "mm/mm1/globals.h" #define TEXT_X1 160 #define TEXT_X2 195 namespace MM { namespace MM1 { namespace ViewsEnh { namespace Spells { Location::Location() : ScrollView("Location") { setBounds(Common::Rect(0, 144, 234, 200)); addButton(&g_globals->_escSprites, Common::Point(5, 28), 0, KEYBIND_ESCAPE, true); } void Location::draw() { Maps::Maps &maps = *g_maps; Maps::Map &map = *maps._currentMap; byte v; ScrollView::draw(); setReduced(true); writeString(20, 30, STRING["enhdialogs.misc.go_back"]); writeLine(0, STRING["dialogs.spells.location_loc"], ALIGN_LEFT, 0); v = map[Maps::MAP_TYPE]; if (v == 0xff) { writeString(STRING["dialogs.spells.location_unknown"]); } else { if (v == 0) { writeString(STRING["dialogs.spells.location_outdoors"]); } else if (!(v & 0x80)) { writeChar('0' + map[37]); writeString(STRING["dialogs.spells.location_under"]); } else if (v == 0xfe) { writeString(STRING["dialogs.spells.location_town"]); } else { writeString(STRING["dialogs.spells.location_castle"]); } writeLine(0, STRING["dialogs.spells.location_sector"], ALIGN_LEFT, 111); writeChar(map[Maps::MAP_SECTOR1] & 0x7f); writeChar('-'); writeChar(map[Maps::MAP_SECTOR2] & 0x7f); writeLine(1, STRING["dialogs.spells.location_surface_x"], ALIGN_RIGHT, TEXT_X1); writeString("X="); if (map[Maps::MAP_TYPE]) { writeNumber(map[Maps::MAP_SURFACE_X]); writeLine(1, "Y=", ALIGN_LEFT, TEXT_X2); writeNumber(map[Maps::MAP_SURFACE_Y]); writeLine(2, STRING["dialogs.spells.location_inside_x"], ALIGN_RIGHT, TEXT_X1); writeString("X="); } writeNumber(maps._mapPos.x); _textPos.x = TEXT_X2; writeString("Y="); writeNumber(maps._mapPos.y); writeLine(3, STRING["dialogs.spells.location_facing"], ALIGN_RIGHT, TEXT_X1); switch (maps._forwardMask) { case Maps::DIRMASK_N: writeChar('N'); break; case Maps::DIRMASK_S: writeChar('S'); break; case Maps::DIRMASK_E: writeChar('E'); break; default: writeChar('W'); break; } } setReduced(false); } bool Location::msgAction(const ActionMessage &msg) { if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE) g_events->replaceView("Game", true); return true; } } // namespace Spells } // namespace ViewsEnh } // namespace MM1 } // namespace MM