/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_CAST_SPELL_H #define MM1_VIEWS_ENH_CAST_SPELL_H #include "mm/mm1/messages.h" #include "mm/mm1/game/spell_casting.h" #include "mm/mm1/views_enh/party_view.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Spells { /** * Dialog for casting a spell */ class CastSpell : public PartyView, public MM1::Game::SpellCasting { private: Shared::Xeen::SpriteResource _icons; /** * Updates the data for the displayed spell */ void updateSelectedSpell(); /** * Casts the selected spell */ void castSpell(Character *target = nullptr); /** * Handles spell errors */ void spellError(); protected: /** * Return true if the selected character can be switched */ bool canSwitchChar() override { return !isInCombat(); } /** * Called when the selected character has been switched */ void charSwitched(Character *priorChar) override; public: CastSpell(); virtual ~CastSpell() {} void draw() override; bool msgFocus(const FocusMessage &msg) override; bool msgUnfocus(const UnfocusMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; bool msgAction(const ActionMessage &msg) override; bool msgGame(const GameMessage &msg) override; }; } // namespace Spells } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif