/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_MAIN_MENU_H #define MM1_VIEWS_ENH_MAIN_MENU_H #include "mm/mm1/views_enh/scroll_view.h" namespace MM { namespace MM1 { namespace ViewsEnh { class MainMenu : public ScrollView { private: Graphics::ManagedSurface _circles[2]; /** * Draws the two circles from the original game screens */ void drawCircles(); /** * Copies the circle */ void copyCircle(const Graphics::Surface *src, const Common::Point &destPos); /** * Copies a line segment within the circle */ void drawCircleLine(const Graphics::Surface *src, Graphics::ManagedSurface *dest, int x, int y); public: MainMenu() : ScrollView("MainMenu") {} virtual ~MainMenu() {} bool msgKeypress(const KeypressMessage &msg) override; void draw() override; }; } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif