/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/interactions/statue.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Interactions { Statue::Statue() : Interaction("Statue", 33) { _title = STRING["dialogs.statues.statue"]; _animated = false; } bool Statue::msgGame(const GameMessage &msg) { if (msg._name == "STATUE") { _pageNum = 0; _statueNum = msg._value; addView(this); return true; } return false; } bool Statue::msgFocus(const FocusMessage &msg) { Common::String statueType = STRING[Common::String::format( "dialogs.statues.names.%d", _statueNum)]; Common::String str = Common::String::format("%s%s. %s", STRING["dialogs.statues.stone"].c_str(), statueType.c_str(), STRING["dialogs.statues.plaque"].c_str() ); addText(str); return true; } void Statue::viewAction() { switch (++_pageNum) { case 1: addText(STRING[Common::String::format( "dialogs.statues.messages.%d", _statueNum)]); redraw(); break; default: leave(); break; } } } // namespace Interactions } // namespace ViewsEnh } // namespace MM1 } // namespace MM