/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/util.h" #include "mm/shared/utils/strings.h" #include "mm/mm1/views_enh/game_messages.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace ViewsEnh { GameMessages::YesNo::YesNo() : ScrollView("MessagesYesNo", g_events) { _bounds = Common::Rect(234, 144, 320, 200); addButton(&g_globals->_confirmIcons, Common::Point(0, 0), 0, Common::KeyState(Common::KEYCODE_y, 'y')); addButton(&g_globals->_confirmIcons, Common::Point(26, 0), 2, Common::KeyState(Common::KEYCODE_n, 'n')); } bool GameMessages::YesNo::msgKeypress(const KeypressMessage &msg) { // Pass on any Y/N button presses to the messages area return send("GameMessages", msg); } /*------------------------------------------------------------------------*/ GameMessages::GameMessages() : ScrollText("GameMessages") { setBounds(Common::Rect(0, 144, 234, 200)); } void GameMessages::draw() { ScrollText::draw(); if (_callback && !isDelayActive()) { _yesNo.resetSelectedButton(); _yesNo.draw(); } } bool GameMessages::msgFocus(const FocusMessage &msg) { MetaEngine::setKeybindingMode(_callback || _keyCallback ? KeybindingMode::KBMODE_MENUS : KeybindingMode::KBMODE_NORMAL); return true; } bool GameMessages::msgInfo(const InfoMessage &msg) { // Do a first draw to show 3d view at new position g_events->redraw(); g_events->draw(); _callback = msg._callback; _nCallback = msg._nCallback; _keyCallback = msg._keyCallback; _fontReduced = msg._fontReduced; // Add the view addView(this); if (msg._largeMessage) setBounds(Common::Rect(0, 90, 234, 200)); else setBounds(Common::Rect(0, 144, 234, 200)); // Process the lines clear(); for (const auto &line : msg._lines) addText(line._text, -1, 0, (line.x > 0) ? ALIGN_MIDDLE : line._align, 0); if (msg._delaySeconds) delaySeconds(msg._delaySeconds); return true; } bool GameMessages::msgKeypress(const KeypressMessage &msg) { if (_keyCallback) { _keyCallback(msg); } else if (_callback) { if (msg.keycode == Common::KEYCODE_n) { close(); if (_nCallback) _nCallback(); } else if (msg.keycode == Common::KEYCODE_y) { close(); _callback(); } } else { // Displayed message, any keypress closes the window // and passes control to the game close(); if (msg.keycode != Common::KEYCODE_SPACE) send("Game", msg); } return true; } bool GameMessages::msgAction(const ActionMessage &msg) { if (_callback || _keyCallback) { switch (msg._action) { case KEYBIND_ESCAPE: if (_keyCallback) { _keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE)); } else { close(); if (_nCallback) _nCallback(); } return true; case KEYBIND_SELECT: if (_keyCallback) { _keyCallback(Common::KeyState(Common::KEYCODE_RETURN)); } else { close(); _callback(); } return true; default: break; } } else { // Single turn message display close(); if (msg._action != KEYBIND_SELECT) return send("Game", msg); } return false; } bool GameMessages::msgMouseDown(const MouseDownMessage &msg) { // If yes/no prompting, also pass events to buttons view if (_callback) return send("MessagesYesNo", msg); return msgAction(KeybindingAction(KEYBIND_SELECT)); } bool GameMessages::msgMouseUp(const MouseUpMessage &msg) { // If yes/no prompting, also pass events to buttons view if (_callback) return send("MessagesYesNo", msg); return false; } void GameMessages::timeout() { close(); if (_callback) _callback(); } } // namespace ViewsEnh } // namespace MM1 } // namespace MM