/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_ENH_BUTTON_CONTAINER_H #define MM1_VIEWS_ENH_BUTTON_CONTAINER_H #include "common/array.h" #include "common/stack.h" #include "common/rect.h" #include "mm/shared/xeen/sprites.h" #include "mm/mm1/views/text_view.h" #include "mm/mm1/events.h" #include "mm/mm1/metaengine.h" namespace MM { namespace MM1 { namespace ViewsEnh { class ButtonContainer; class UIButton { public: Common::Rect _bounds; Shared::Xeen::SpriteResource *_sprites; KeybindingAction _action; uint _frameNum, _selectedFrame; bool _draw; /** * Constructor */ UIButton(ButtonContainer *owner, const Common::Rect &bounds, KeybindingAction action, uint frameNum, Shared::Xeen::SpriteResource *sprites, bool draw) : _bounds(bounds), _action(action), _frameNum(frameNum), _selectedFrame(frameNum | 1), _sprites(sprites), _draw(draw) { } /** * Constructor */ UIButton() : _action(KEYBIND_NONE), _frameNum(0), _selectedFrame(0), _sprites(nullptr), _draw(false) { } /** * Set the frame */ void setFrame(uint frameNum) { _frameNum = frameNum; _selectedFrame = frameNum | 1; } /** * Set the frame */ void setFrame(uint frameNum, uint selectedFrame) { _frameNum = frameNum; _selectedFrame = selectedFrame; } /** * Draw the button */ void draw(bool pressed = false); }; class ButtonContainer : public Views::TextView { private: Common::Stack< Common::Array > _savedButtons; KeybindingAction _selectedAction = KEYBIND_NONE; protected: Common::Array _buttons; bool doScroll(bool fadeIn); public: ButtonContainer(const Common::String &name, UIElement *owner); /** * Saves the current list of buttons */ void saveButtons(); void clearButtons(); void restoreButtons(); void addButton(const Common::Rect &bounds, KeybindingAction action, Shared::Xeen::SpriteResource *sprites = nullptr); void addButton(const Common::Rect &bounds, KeybindingAction action, int frameNum, Shared::Xeen::SpriteResource *sprites = nullptr); void draw() override; bool msgMouseDown(const MouseDownMessage &msg) override; bool msgMouseUp(const MouseUpMessage &msg) override; }; } // namespace ViewsEnh } // namespace MM1 } // namespace MM #endif