/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/rest.h" #include "mm/mm1/globals.h" #include "mm/mm1/game/rest.h" namespace MM { namespace MM1 { namespace Views { Rest::Rest() : TextView("Rest") { _bounds = getLineBounds(21, 24); } bool Rest::msgGame(const GameMessage &msg) { if (msg._name == "REST") { // Show the dialog addView(this); return true; } return false; } bool Rest::msgFocus(const FocusMessage &msg) { _mode = CONFIRM; if (g_maps->_currentState & 8) tooDangerous(); return true; } void Rest::draw() { if (_mode == CONFIRM) { clearSurface(); writeString(0, 0, STRING["dialogs.game.rest.rest_here"]); } } bool Rest::msgKeypress(const KeypressMessage &msg) { if (_mode == CONFIRM) { if (msg.keycode == Common::KEYCODE_n) { close(); } else if (msg.keycode == Common::KEYCODE_y) { close(); Game::Rest::check(); } } return true; } bool Rest::msgAction(const ActionMessage &msg) { if (_mode == CONFIRM) { if (msg._action == KEYBIND_ESCAPE) { close(); } else if (msg._action == KEYBIND_SELECT) { close(); Game::Rest::check(); } } return true; } void Rest::tooDangerous() { _mode = TOO_DANGEROUS; clearSurface(); writeString(2, 0, STRING["dialogs.game.rest.too_dangerous"]); delaySeconds(3); } void Rest::timeout() { close(); } } // namespace Views } // namespace MM1 } // namespace MM