/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef MM1_VIEWS_LOCATIONS_INN_H
#define MM1_VIEWS_LOCATIONS_INN_H
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/views/character_view.h"
#include "mm/mm1/data/int_array.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
class Inn : public TextView {
private:
CharacterView _characterView;
Common::Array _charNums;
IntArray _partyChars;
/**
* Exit the Inn
*/
void exitInn();
public:
Inn() : TextView("Inn") {
}
virtual ~Inn() {
}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM
#endif