/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views/interactions/alien.h" #include "mm/mm1/maps/map31.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Views { namespace Interactions { Alien::Alien() : TextView("Alien") { _bounds = getLineBounds(20, 24); } void Alien::draw() { clearSurface(); writeString(0, 1, STRING["maps.map31.alien"]); } bool Alien::msgKeypress(const KeypressMessage &msg) { MM1::Maps::Map31 &map = *static_cast( g_maps->_currentMap); switch (msg.keycode) { case Common::KEYCODE_a: close(); map.hostile(); break; case Common::KEYCODE_b: close(); map.neutral(); break; case Common::KEYCODE_c: close(); map.friendly(); break; default: break; } return true; } } // namespace Interactions } // namespace Views } // namespace MM1 } // namespace MM