/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM_MM1_SOUND_H #define MM_MM1_SOUND_H #include "mm/shared/xeen/sound.h" namespace MM { namespace MM1 { enum SoundId { SOUND_1 = 1, SOUND_2 = 2, SOUND_3 = 3, SOUND_4 = 4, SOUND_5 = 5, SOUND_8 = 8, SOUND_9 = 9 }; class Sound : public Shared::Xeen::Sound { public: Sound(Audio::Mixer *mixer) : Shared::Xeen::Sound(mixer) {} static void sound(SoundId soundNum); static void sound2(SoundId soundNum); static void stopSound(); }; } // namespace MM1 } // namespace MM #endif