/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map_town.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { void MapTown::blacksmith() { visitedBusiness(); send(SoundMessage( STRING[Common::String::format("maps.map%.2u.blacksmith_inside", _mapIndex)], []() { g_events->send("Blacksmith", GameMessage("DISPLAY")); } )); } void MapTown::inn() { visitedBusiness(); send(SoundMessage( STRING[Common::String::format("maps.map%.2u.inn_inside", _mapIndex)], []() { g_events->replaceView("Inn", true); } )); } void MapTown::market() { visitedBusiness(); send(SoundMessage( STRING[Common::String::format("maps.map%.2u.market_inside", _mapIndex)], []() { g_events->send("Market", GameMessage("DISPLAY")); } )); } void MapTown::tavern() { visitedBusiness(); send(SoundMessage( STRING["maps.tavern_inside"], []() { g_events->send("Tavern", GameMessage("DISPLAY")); } )); } void MapTown::temple() { visitedBusiness(); send(SoundMessage( STRING[Common::String::format("maps.map%.2u.temple_inside", _mapIndex)], []() { g_events->send("Temple", GameMessage("DISPLAY")); } )); } void MapTown::training() { visitedBusiness(); send(SoundMessage( STRING[Common::String::format("maps.map%.2u.training_inside", _mapIndex)], []() { g_events->send("Training", GameMessage("DISPLAY")); } )); } void MapTown::showSign(const Common::String &msg) { send(SoundMessage( 2, 1, STRING["maps.sign"], 6, 2, msg )); } } // namespace Maps } // namespace MM1 } // namespace MM