/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/arrested.h" #include "mm/mm1/maps/map04.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Game { void Arrested::attack() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = getRandomNumber(5); g_events->close(); enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(6, 10); enc._manual = true; enc._levelIndex = 64; enc._encounterType = Game::FORCE_SURPRISED; enc.execute(); } void Arrested::bribe() { if (getRandomNumber(10) == 10) { // Success g_events->close(); } else { // 8 year sentence for attempted bribery surrender(8); } } void Arrested::run() { g_events->close(); g_globals->_currCharacter = &g_globals->_party[ getRandomNumber(g_globals->_party.size()) - 1 ]; g_globals->_currCharacter->_condition = ERADICATED; static_cast(g_maps->_currentMap)->special08(); } void Arrested::surrender(int numYears) { g_events->close(); // Characters are aged by their prision sentence, and their gold halved for (uint i = 0; i < g_globals->_party.size(); ++i) { Character &c = g_globals->_party[i]; if ((int)c._age + numYears < 256) c._age += numYears; c._gold /= 2; } (*g_maps->_currentMap)[MAP04_TREASURE_STOLEN] = 0; } } // namespace Game } // namespace MM1 } // namespace MM