/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM_MM1_CONSOLE_H #define MM_MM1_CONSOLE_H #include "gui/debugger.h" #include "mm/mm1/game/spell_casting.h" namespace MM { namespace MM1 { class Console : public GUI::Debugger, public MM1::Game::SpellCasting { protected: /** * Used to dump a map's code and data */ bool cmdDumpMap(int argc, const char **argv); /** * Dumps the monster list */ bool cmdDumpMonsters(int argc, const char **argv); /** * Dumps the item list */ bool cmdDumpItems(int argc, const char **argv); /** * Prints a string from within a map's data segment */ bool cmdMapString(int argc, const char **argv); /** * Toggles intangible mode, allowing walking through walls */ bool cmdIntangible(int argc, const char **argv); /** * Jumps to a given map, and optionally a given position */ bool cmdMap(int argc, const char **argv); /** * Changes the party's position in the current map */ bool cmdPos(int argc, const char **argv); /** * Casts a spell */ bool cmdCast(int argc, const char **argv); /** * Enables/disables casting any spell */ bool cmdSpellsAll(int argc, const char **argv); /** * Trigger an encounter */ bool cmdEncounter(int argc, const char **argv); /** * Turns encounters on or off */ bool cmdEncounters(int argc, const char **argv); /** * List the special cells in the current map */ bool cmdSpecials(int argc, const char **argv); /** * Trigger a special in the current map */ bool cmdSpecial(int argc, const char **argv); /** * Add a specific view */ bool cmdView(int argc, const char **argv); /** * Dump the roster in the original roster.dat format */ bool cmdDumpRoster(int argc, const char **argv); public: Console(); ~Console() override {} }; } // namespace MM1 } // namespace MM #endif